use crate::webgpu_renderer::WebGpuError;
use std::collections::HashMap;
use std::time::{Duration, Instant};
pub struct SimdDataProcessor {
batch_size: usize,
use_simd: bool,
}
impl SimdDataProcessor {
pub fn new(batch_size: usize, use_simd: bool) -> Self {
Self {
batch_size,
use_simd,
}
}
pub fn process_data_points(&self, data: &[f64]) -> Result<Vec<f64>, WebGpuError> {
let _start_time = Instant::now();
if self.use_simd {
self.process_with_simd(data)
} else {
self.process_standard(data)
}
}
fn process_with_simd(&self, data: &[f64]) -> Result<Vec<f64>, WebGpuError> {
let mut result = Vec::with_capacity(data.len());
for chunk in data.chunks(self.batch_size) {
let processed_chunk = self.process_chunk_simd(chunk)?;
result.extend(processed_chunk);
}
Ok(result)
}
fn process_standard(&self, data: &[f64]) -> Result<Vec<f64>, WebGpuError> {
Ok(data.iter().map(|&x| x * 2.0 + 1.0).collect())
}
fn process_chunk_simd(&self, chunk: &[f64]) -> Result<Vec<f64>, WebGpuError> {
let mut result = Vec::with_capacity(chunk.len());
for group in chunk.chunks(4) {
for &value in group {
result.push(value * 2.0 + 1.0);
}
}
Ok(result)
}
}
pub struct WebWorkerProcessor {
worker_id: String,
is_busy: bool,
processing_queue: Vec<ProcessingTask>,
}
#[derive(Debug, Clone)]
pub struct ProcessingTask {
pub id: String,
pub data: Vec<f64>,
pub callback: String,
}
#[derive(Debug, Clone)]
pub struct ProcessingResult {
pub task_id: String,
pub processed_data: Vec<f64>,
pub processing_time: Duration,
pub callback: String,
}
impl WebWorkerProcessor {
pub fn new(worker_id: String) -> Self {
Self {
worker_id,
is_busy: false,
processing_queue: Vec::new(),
}
}
pub fn submit_task(&mut self, task: ProcessingTask) -> Result<(), WebGpuError> {
self.processing_queue.push(task);
Ok(())
}
pub fn process_next_task(&mut self) -> Result<Option<ProcessingResult>, WebGpuError> {
if let Some(task) = self.processing_queue.pop() {
self.is_busy = true;
let start_time = Instant::now();
let processed_data = self.process_data_background(&task.data)?;
let processing_time = start_time.elapsed();
self.is_busy = false;
Ok(Some(ProcessingResult {
task_id: task.id,
processed_data,
processing_time,
callback: task.callback,
}))
} else {
Ok(None)
}
}
fn process_data_background(&self, data: &[f64]) -> Result<Vec<f64>, WebGpuError> {
let result: Vec<f64> = data.iter().map(|&x| x * 1.5).collect();
Ok(result)
}
}
pub struct LodSystem {
lod_levels: Vec<LodLevel>,
current_lod: usize,
viewport_scale: f64,
}
#[derive(Debug, Clone)]
pub struct LodLevel {
pub level: usize,
pub detail_factor: f64,
pub max_points: usize,
pub sampling_rate: f64,
}
impl LodSystem {
pub fn new() -> Self {
Self {
lod_levels: vec![
LodLevel {
level: 0,
detail_factor: 1.0,
max_points: 100000,
sampling_rate: 1.0,
},
LodLevel {
level: 1,
detail_factor: 0.5,
max_points: 50000,
sampling_rate: 0.5,
},
LodLevel {
level: 2,
detail_factor: 0.25,
max_points: 25000,
sampling_rate: 0.25,
},
LodLevel {
level: 3,
detail_factor: 0.1,
max_points: 10000,
sampling_rate: 0.1,
},
],
current_lod: 0,
viewport_scale: 1.0,
}
}
pub fn update_lod(&mut self, viewport_scale: f64, data_size: usize) {
self.viewport_scale = viewport_scale;
for (i, lod_level) in self.lod_levels.iter().enumerate() {
if data_size <= lod_level.max_points && viewport_scale >= lod_level.detail_factor {
self.current_lod = i;
break;
}
}
}
pub fn get_current_lod(&self) -> &LodLevel {
&self.lod_levels[self.current_lod]
}
pub fn sample_data(&self, data: &[f64]) -> Vec<f64> {
let lod_level = self.get_current_lod();
let sample_size = (data.len() as f64 * lod_level.sampling_rate) as usize;
if sample_size >= data.len() {
return data.to_vec();
}
let step = data.len() / sample_size;
data.iter().step_by(step).cloned().collect()
}
}
pub struct AdvancedMemoryPool {
buffer_pools: HashMap<String, BufferPool>,
total_allocated: usize,
max_memory: usize,
}
#[derive(Debug, Clone)]
pub struct BufferPool {
pub pool_name: String,
available_buffers: Vec<Buffer>,
allocated_buffers: Vec<Buffer>,
buffer_size: usize,
}
#[derive(Debug, Clone)]
pub struct Buffer {
pub id: String,
pub size: usize,
pub data: Vec<u8>,
pub is_allocated: bool,
}
impl AdvancedMemoryPool {
pub fn new(max_memory: usize) -> Self {
Self {
buffer_pools: HashMap::new(),
total_allocated: 0,
max_memory,
}
}
pub fn create_pool(
&mut self,
name: String,
buffer_size: usize,
initial_count: usize,
) -> Result<(), WebGpuError> {
let mut pool = BufferPool {
pool_name: name.clone(),
available_buffers: Vec::new(),
allocated_buffers: Vec::new(),
buffer_size,
};
for i in 0..initial_count {
let buffer = Buffer {
id: format!("{}_{}", name, i),
size: buffer_size,
data: vec![0u8; buffer_size],
is_allocated: false,
};
pool.available_buffers.push(buffer);
}
self.buffer_pools.insert(name, pool);
Ok(())
}
pub fn allocate_buffer(&mut self, pool_name: &str) -> Result<Option<Buffer>, WebGpuError> {
if let Some(pool) = self.buffer_pools.get_mut(pool_name) {
if let Some(mut buffer) = pool.available_buffers.pop() {
buffer.is_allocated = true;
pool.allocated_buffers.push(buffer.clone());
self.total_allocated += buffer.size;
Ok(Some(buffer))
} else {
if self.total_allocated + pool.buffer_size <= self.max_memory {
let buffer = Buffer {
id: format!("{}_{}", pool_name, pool.allocated_buffers.len()),
size: pool.buffer_size,
data: vec![0u8; pool.buffer_size],
is_allocated: true,
};
pool.allocated_buffers.push(buffer.clone());
self.total_allocated += buffer.size;
Ok(Some(buffer))
} else {
Ok(None)
}
}
} else {
Err(WebGpuError::BufferAllocation("Pool not found".to_string()))
}
}
pub fn deallocate_buffer(
&mut self,
pool_name: &str,
buffer_id: &str,
) -> Result<(), WebGpuError> {
if let Some(pool) = self.buffer_pools.get_mut(pool_name) {
if let Some(pos) = pool
.allocated_buffers
.iter()
.position(|b| b.id == buffer_id)
{
let mut buffer = pool.allocated_buffers.remove(pos);
buffer.is_allocated = false;
pool.available_buffers.push(buffer);
self.total_allocated -= pool.buffer_size;
}
}
Ok(())
}
pub fn clear(&mut self) {
self.buffer_pools.clear();
self.total_allocated = 0;
}
}
#[derive(Debug, Clone)]
pub struct PerformanceMetrics {
pub render_time_ms: f64,
pub memory_usage_mb: f64,
pub fps: f64,
pub interaction_delay_ms: f64,
pub cache_hit_rate: f64,
pub budget_compliance: bool,
pub timestamp: u64,
}
impl PerformanceMetrics {
pub fn new() -> Self {
Self {
render_time_ms: 0.0,
memory_usage_mb: 0.0,
fps: 0.0,
interaction_delay_ms: 0.0,
cache_hit_rate: 0.0,
budget_compliance: true,
timestamp: std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH)
.unwrap()
.as_secs(),
}
}
pub fn is_performance_target_met(&self) -> bool {
self.render_time_ms < 100.0 && self.fps >= 30.0 && self.budget_compliance
}
pub fn calculate_fps(&mut self) {
if self.render_time_ms > 0.0 {
self.fps = 1000.0 / self.render_time_ms;
}
}
}
pub struct RenderingPipelineOptimizer {
batch_size: usize,
use_instancing: bool,
culling_enabled: bool,
lod_enabled: bool,
}
impl RenderingPipelineOptimizer {
pub fn new() -> Self {
Self {
batch_size: 1000,
use_instancing: true,
culling_enabled: true,
lod_enabled: true,
}
}
pub fn optimize_for_large_dataset(&mut self, data_size: usize) {
if data_size > 50000 {
self.batch_size = 2000;
self.use_instancing = true;
self.culling_enabled = true;
self.lod_enabled = true;
} else if data_size > 10000 {
self.batch_size = 1000;
self.use_instancing = true;
self.culling_enabled = true;
self.lod_enabled = false;
} else {
self.batch_size = 500;
self.use_instancing = false;
self.culling_enabled = false;
self.lod_enabled = false;
}
}
pub fn render_large_dataset(&self, data: &[f64]) -> Result<PerformanceMetrics, WebGpuError> {
let start_time = Instant::now();
let mut metrics = PerformanceMetrics::new();
let _batches = (data.len() + self.batch_size - 1) / self.batch_size;
let base_time = data.len() as f64 * 0.001; let optimization_factor = if self.use_instancing { 0.5 } else { 1.0 };
let culling_factor = if self.culling_enabled { 0.7 } else { 1.0 };
let lod_factor = if self.lod_enabled { 0.6 } else { 1.0 };
let total_factor = optimization_factor * culling_factor * lod_factor;
let simulated_time = base_time * total_factor;
std::thread::sleep(Duration::from_millis(simulated_time as u64));
let render_time = start_time.elapsed();
metrics.render_time_ms = render_time.as_secs_f64() * 1000.0;
metrics.memory_usage_mb = (data.len() * 8) as f64 / (1024.0 * 1024.0); metrics.calculate_fps();
Ok(metrics)
}
}
#[derive(Debug, Clone)]
pub struct PerformanceConfig {
pub max_memory_mb: usize,
pub target_fps: f64,
pub enable_simd: bool,
pub enable_lod: bool,
pub batch_size: usize,
}
impl Default for PerformanceConfig {
fn default() -> Self {
Self {
max_memory_mb: 100,
target_fps: 60.0,
enable_simd: true,
enable_lod: true,
batch_size: 1000,
}
}
}
pub struct PerformanceProfiler {
start_time: Instant,
}
impl PerformanceProfiler {
pub fn new() -> Self {
Self {
start_time: Instant::now(),
}
}
pub fn elapsed(&self) -> Duration {
self.start_time.elapsed()
}
pub fn start_timer(&self, _name: String) -> PerformanceProfiler {
PerformanceProfiler::new()
}
}
pub struct PerformanceManager {
config: PerformanceConfig,
engine: HighPerformanceEngine,
metrics_history: Vec<PerformanceMetrics>,
}
impl PerformanceManager {
pub fn new(config: PerformanceConfig) -> Self {
Self {
engine: HighPerformanceEngine::new(),
metrics_history: Vec::new(),
config,
}
}
pub fn process_data(
&mut self,
data: &[f64],
viewport_scale: f64,
) -> Result<PerformanceMetrics, WebGpuError> {
let metrics = self.engine.process_large_dataset(data, viewport_scale)?;
self.metrics_history.push(metrics.clone());
if self.metrics_history.len() > 100 {
self.metrics_history.remove(0);
}
Ok(metrics)
}
pub fn get_average_fps(&self) -> f64 {
if self.metrics_history.is_empty() {
return 0.0;
}
let total_fps: f64 = self.metrics_history.iter().map(|m| m.fps).sum();
total_fps / self.metrics_history.len() as f64
}
pub fn is_performance_target_met(&self) -> bool {
self.get_average_fps() >= self.config.target_fps
}
pub fn profiler(&self) -> PerformanceProfiler {
PerformanceProfiler::new()
}
}
pub struct HighPerformanceEngine {
simd_processor: SimdDataProcessor,
lod_system: LodSystem,
memory_pool: AdvancedMemoryPool,
pipeline_optimizer: RenderingPipelineOptimizer,
workers: Vec<WebWorkerProcessor>,
}
impl HighPerformanceEngine {
pub fn new() -> Self {
let mut memory_pool = AdvancedMemoryPool::new(1024 * 1024 * 100);
memory_pool
.create_pool("vertex_buffer".to_string(), 1024 * 1024, 10)
.unwrap();
memory_pool
.create_pool("index_buffer".to_string(), 512 * 1024, 10)
.unwrap();
memory_pool
.create_pool("uniform_buffer".to_string(), 64 * 1024, 20)
.unwrap();
Self {
simd_processor: SimdDataProcessor::new(1000, true),
lod_system: LodSystem::new(),
memory_pool,
pipeline_optimizer: RenderingPipelineOptimizer::new(),
workers: vec![
WebWorkerProcessor::new("worker_1".to_string()),
WebWorkerProcessor::new("worker_2".to_string()),
],
}
}
pub fn process_large_dataset(
&mut self,
data: &[f64],
viewport_scale: f64,
) -> Result<PerformanceMetrics, WebGpuError> {
self.lod_system.update_lod(viewport_scale, data.len());
let sampled_data = self.lod_system.sample_data(data);
self.pipeline_optimizer
.optimize_for_large_dataset(sampled_data.len());
let _processed_data = self.simd_processor.process_data_points(&sampled_data)?;
let metrics = self
.pipeline_optimizer
.render_large_dataset(&sampled_data)?;
Ok(metrics)
}
pub fn get_memory_usage(&self) -> usize {
self.memory_pool.total_allocated
}
pub fn is_performance_target_met(&self, metrics: &PerformanceMetrics) -> bool {
metrics.is_performance_target_met()
}
pub fn cleanup_resources(&mut self) {
self.memory_pool.clear();
}
}