KAS WGPU
KAS graphics backend over wgpu.
Compiling shaders
This library uses GLSL shaders. Pre-compiled SPIR-V modules are distributed so that users do not need a shader compiler.
For working on GLSL shaders, a compiler such as glslc (part of the shaderc
project) is required. glslc can be installed from Fedora packages, but on
other platforms manual installation may be required. Alternatively a web-based
tool such as glslang.js may be used.
Automatic re-compilation may be enabled by setting e.g. SHADERC=glslc.
See build.rs for details.
Copyright and Licence
The COPYRIGHT file includes a list of contributors who claim copyright on this project. This list may be incomplete; new contributors may optionally add themselves to this list.
The KAS library is published under the terms of the Apache License, Version 2.0. You may obtain a copy of this licence from the LICENSE file or on the following webpage: https://www.apache.org/licenses/LICENSE-2.0