use crate::container;
use crate::core::layout::{self, Layout};
use crate::core::mouse;
use crate::core::overlay;
use crate::core::renderer;
use crate::core::text;
use crate::core::time::{Duration, Instant};
use crate::core::widget::operation::Focusable;
use crate::core::widget::{self, Widget};
use crate::core::window;
use crate::core::{Element, Event, Length, Padding, Pixels, Point, Rectangle, Shell, Size, Vector};
pub struct Tooltip<'a, Message, Theme = crate::Theme, Renderer = crate::Renderer>
where
Theme: container::Catalog,
Renderer: text::Renderer,
{
content: Element<'a, Message, Theme, Renderer>,
tooltip: Element<'a, Message, Theme, Renderer>,
position: Position,
gap: f32,
padding: f32,
snap_within_viewport: bool,
delay: Duration,
class: Theme::Class<'a>,
}
impl<'a, Message, Theme, Renderer> Tooltip<'a, Message, Theme, Renderer>
where
Theme: container::Catalog,
Renderer: text::Renderer,
{
const DEFAULT_PADDING: f32 = 5.0;
pub fn new(
content: impl Into<Element<'a, Message, Theme, Renderer>>,
tooltip: impl Into<Element<'a, Message, Theme, Renderer>>,
position: Position,
) -> Self {
Tooltip {
content: content.into(),
tooltip: tooltip.into(),
position,
gap: 0.0,
padding: Self::DEFAULT_PADDING,
snap_within_viewport: true,
delay: Duration::ZERO,
class: Theme::default(),
}
}
pub fn gap(mut self, gap: impl Into<Pixels>) -> Self {
self.gap = gap.into().0;
self
}
pub fn padding(mut self, padding: impl Into<Pixels>) -> Self {
self.padding = padding.into().0;
self
}
pub fn delay(mut self, delay: Duration) -> Self {
self.delay = delay;
self
}
pub fn snap_within_viewport(mut self, snap: bool) -> Self {
self.snap_within_viewport = snap;
self
}
#[must_use]
pub fn style(mut self, style: impl Fn(&Theme) -> container::Style + 'a) -> Self
where
Theme::Class<'a>: From<container::StyleFn<'a, Theme>>,
{
self.class = (Box::new(style) as container::StyleFn<'a, Theme>).into();
self
}
#[cfg(feature = "advanced")]
#[must_use]
pub fn class(mut self, class: impl Into<Theme::Class<'a>>) -> Self {
self.class = class.into();
self
}
}
impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for Tooltip<'_, Message, Theme, Renderer>
where
Theme: container::Catalog,
Renderer: text::Renderer,
{
fn children(&self) -> Vec<widget::Tree> {
vec![
widget::Tree::new(&self.content),
widget::Tree::new(&self.tooltip),
]
}
fn diff(&self, tree: &mut widget::Tree) {
tree.diff_children(&[self.content.as_widget(), self.tooltip.as_widget()]);
}
fn state(&self) -> widget::tree::State {
widget::tree::State::new(State::default())
}
fn tag(&self) -> widget::tree::Tag {
widget::tree::Tag::of::<State>()
}
fn size(&self) -> Size<Length> {
self.content.as_widget().size()
}
fn size_hint(&self) -> Size<Length> {
self.content.as_widget().size_hint()
}
fn layout(
&mut self,
tree: &mut widget::Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.content
.as_widget_mut()
.layout(&mut tree.children[0], renderer, limits)
}
fn update(
&mut self,
tree: &mut widget::Tree,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
if let Event::Mouse(_) | Event::Window(window::Event::RedrawRequested(_)) = event {
let state = tree.state.downcast_mut::<State>();
let now = Instant::now();
let cursor_position = cursor.position_over(layout.bounds());
match (state.interaction, cursor_position) {
(Interaction::Idle, Some(cursor_position)) => {
if self.delay == Duration::ZERO {
state.interaction = Interaction::Open { cursor_position };
shell.invalidate_layout();
} else {
state.interaction = Interaction::Hovered { at: now };
}
shell.request_redraw_at(now + self.delay);
}
(Interaction::Hovered { .. }, None) => {
state.interaction = Interaction::Idle;
}
(Interaction::Hovered { at, .. }, _) if at.elapsed() < self.delay => {
shell.request_redraw_at(now + self.delay - at.elapsed());
}
(Interaction::Hovered { .. }, Some(cursor_position)) => {
state.interaction = Interaction::Open { cursor_position };
shell.invalidate_layout();
}
(
Interaction::Open {
cursor_position: last_position,
},
Some(cursor_position),
) if self.position == Position::FollowCursor
&& last_position != cursor_position =>
{
state.interaction = Interaction::Open { cursor_position };
shell.request_redraw();
}
(Interaction::Open { .. }, None) => {
if !state.child_focused {
state.interaction = Interaction::Idle;
shell.invalidate_layout();
if !matches!(event, Event::Window(window::Event::RedrawRequested(_)),) {
shell.request_redraw();
}
}
}
(Interaction::Open { .. }, Some(_)) | (Interaction::Idle, None) => (),
}
}
self.content.as_widget_mut().update(
&mut tree.children[0],
event,
layout,
cursor,
renderer,
shell,
viewport,
);
}
fn mouse_interaction(
&self,
tree: &widget::Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content.as_widget().mouse_interaction(
&tree.children[0],
layout,
cursor,
viewport,
renderer,
)
}
fn draw(
&self,
tree: &widget::Tree,
renderer: &mut Renderer,
theme: &Theme,
inherited_style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
inherited_style,
layout,
cursor,
viewport,
);
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut widget::Tree,
layout: Layout<'b>,
renderer: &Renderer,
viewport: &Rectangle,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
let state = tree.state.downcast_ref::<State>();
let mut children = tree.children.iter_mut();
let content = self.content.as_widget_mut().overlay(
children.next().unwrap(),
layout,
renderer,
viewport,
translation,
);
let show_cursor = match state.interaction {
Interaction::Open { cursor_position } => Some(cursor_position),
_ if state.child_focused => {
let bounds = layout.bounds();
Some(bounds.center())
}
_ => None,
};
let tooltip = if let Some(cursor_position) = show_cursor {
Some(overlay::Element::new(Box::new(Overlay {
position: layout.position() + translation,
tooltip: &mut self.tooltip,
tree: children.next().unwrap(),
cursor_position,
content_bounds: layout.bounds(),
snap_within_viewport: self.snap_within_viewport,
positioning: self.position,
gap: self.gap,
padding: self.padding,
class: &self.class,
})))
} else {
None
};
if content.is_some() || tooltip.is_some() {
Some(
overlay::Group::with_children(content.into_iter().chain(tooltip).collect())
.overlay(),
)
} else {
None
}
}
fn operate(
&mut self,
tree: &mut widget::Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn widget::Operation,
) {
operation.container(None, layout.bounds());
operation.traverse(&mut |operation| {
self.content.as_widget_mut().operate(
&mut tree.children[0],
layout,
renderer,
operation,
);
});
let mut focus_check = FocusCheck(false);
self.content.as_widget_mut().operate(
&mut tree.children[0],
layout,
renderer,
&mut focus_check,
);
let state = tree.state.downcast_mut::<State>();
state.child_focused = focus_check.0;
}
}
impl<'a, Message, Theme, Renderer> From<Tooltip<'a, Message, Theme, Renderer>>
for Element<'a, Message, Theme, Renderer>
where
Message: 'a,
Theme: container::Catalog + 'a,
Renderer: text::Renderer + 'a,
{
fn from(
tooltip: Tooltip<'a, Message, Theme, Renderer>,
) -> Element<'a, Message, Theme, Renderer> {
Element::new(tooltip)
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub enum Position {
#[default]
Top,
Bottom,
Left,
Right,
FollowCursor,
}
#[derive(Debug, Clone, Copy, PartialEq, Default)]
enum Interaction {
#[default]
Idle,
Hovered {
at: Instant,
},
Open {
cursor_position: Point,
},
}
#[derive(Debug, Clone, Copy, PartialEq, Default)]
struct State {
interaction: Interaction,
child_focused: bool,
}
struct FocusCheck(bool);
impl widget::Operation for FocusCheck {
fn focusable(
&mut self,
_id: Option<&widget::Id>,
_bounds: Rectangle,
state: &mut dyn Focusable,
) {
if state.is_focused() {
self.0 = true;
}
}
fn traverse(&mut self, operate: &mut dyn FnMut(&mut dyn widget::Operation)) {
operate(self);
}
}
struct Overlay<'a, 'b, Message, Theme, Renderer>
where
Theme: container::Catalog,
Renderer: text::Renderer,
{
position: Point,
tooltip: &'b mut Element<'a, Message, Theme, Renderer>,
tree: &'b mut widget::Tree,
cursor_position: Point,
content_bounds: Rectangle,
snap_within_viewport: bool,
positioning: Position,
gap: f32,
padding: f32,
class: &'b Theme::Class<'a>,
}
impl<Message, Theme, Renderer> overlay::Overlay<Message, Theme, Renderer>
for Overlay<'_, '_, Message, Theme, Renderer>
where
Theme: container::Catalog,
Renderer: text::Renderer,
{
fn layout(&mut self, renderer: &Renderer, bounds: Size) -> layout::Node {
let viewport = Rectangle::with_size(bounds);
let tooltip_layout = self.tooltip.as_widget_mut().layout(
self.tree,
renderer,
&layout::Limits::new(
Size::ZERO,
if self.snap_within_viewport {
viewport.size()
} else {
Size::INFINITE
},
)
.shrink(Padding::new(self.padding)),
);
let text_bounds = tooltip_layout.bounds();
let x_center = self.position.x + (self.content_bounds.width - text_bounds.width) / 2.0;
let y_center = self.position.y + (self.content_bounds.height - text_bounds.height) / 2.0;
let mut tooltip_bounds = {
let offset = match self.positioning {
Position::Top => Vector::new(
x_center,
self.position.y - text_bounds.height - self.gap - self.padding,
),
Position::Bottom => Vector::new(
x_center,
self.position.y + self.content_bounds.height + self.gap + self.padding,
),
Position::Left => Vector::new(
self.position.x - text_bounds.width - self.gap - self.padding,
y_center,
),
Position::Right => Vector::new(
self.position.x + self.content_bounds.width + self.gap + self.padding,
y_center,
),
Position::FollowCursor => {
let translation = self.position - self.content_bounds.position();
Vector::new(
self.cursor_position.x,
self.cursor_position.y - text_bounds.height,
) + translation
}
};
Rectangle {
x: offset.x - self.padding,
y: offset.y - self.padding,
width: text_bounds.width + self.padding * 2.0,
height: text_bounds.height + self.padding * 2.0,
}
};
if self.snap_within_viewport {
if tooltip_bounds.x < viewport.x {
tooltip_bounds.x = viewport.x;
} else if viewport.x + viewport.width < tooltip_bounds.x + tooltip_bounds.width {
tooltip_bounds.x = viewport.x + viewport.width - tooltip_bounds.width;
}
if tooltip_bounds.y < viewport.y {
tooltip_bounds.y = viewport.y;
} else if viewport.y + viewport.height < tooltip_bounds.y + tooltip_bounds.height {
tooltip_bounds.y = viewport.y + viewport.height - tooltip_bounds.height;
}
}
layout::Node::with_children(
tooltip_bounds.size(),
vec![tooltip_layout.translate(Vector::new(self.padding, self.padding))],
)
.translate(Vector::new(tooltip_bounds.x, tooltip_bounds.y))
}
fn draw(
&self,
renderer: &mut Renderer,
theme: &Theme,
inherited_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: mouse::Cursor,
) {
let style = theme.style(self.class);
container::draw_background(renderer, &style, layout.bounds());
let defaults = renderer::Style {
text_color: style.text_color.unwrap_or(inherited_style.text_color),
};
self.tooltip.as_widget().draw(
self.tree,
renderer,
theme,
&defaults,
layout.children().next().unwrap(),
cursor_position,
&Rectangle::with_size(Size::INFINITE),
);
}
}