use crate::core::alignment;
use crate::core::border::{self, Border};
use crate::core::keyboard;
use crate::core::keyboard::key;
use crate::core::layout;
use crate::core::mouse;
use crate::core::renderer;
use crate::core::text;
use crate::core::theme::palette;
use crate::core::touch;
use crate::core::widget;
use crate::core::widget::operation::accessible::{Accessible, Role};
use crate::core::widget::operation::focusable::Focusable;
use crate::core::widget::tree::{self, Tree};
use crate::core::window;
use crate::core::{
Background, Color, Element, Event, Layout, Length, Pixels, Rectangle, Shadow, Shell, Size,
Theme, Widget,
};
pub struct Radio<'a, Message, Theme = crate::Theme, Renderer = crate::Renderer>
where
Theme: Catalog,
Renderer: text::Renderer,
{
is_selected: bool,
on_click: Message,
label: String,
width: Length,
size: f32,
spacing: f32,
text_size: Option<Pixels>,
line_height: text::LineHeight,
shaping: text::Shaping,
wrapping: text::Wrapping,
font: Option<Renderer::Font>,
class: Theme::Class<'a>,
last_status: Option<Status>,
}
impl<'a, Message, Theme, Renderer> Radio<'a, Message, Theme, Renderer>
where
Message: Clone,
Theme: Catalog,
Renderer: text::Renderer,
{
pub const DEFAULT_SIZE: f32 = 16.0;
pub const DEFAULT_SPACING: f32 = 8.0;
pub fn new<F, V>(label: impl Into<String>, value: V, selected: Option<V>, f: F) -> Self
where
V: Eq + Copy,
F: FnOnce(V) -> Message,
{
Radio {
is_selected: Some(value) == selected,
on_click: f(value),
label: label.into(),
width: Length::Shrink,
size: Self::DEFAULT_SIZE,
spacing: Self::DEFAULT_SPACING,
text_size: None,
line_height: text::LineHeight::default(),
shaping: text::Shaping::default(),
wrapping: text::Wrapping::default(),
font: None,
class: Theme::default(),
last_status: None,
}
}
pub fn size(mut self, size: impl Into<Pixels>) -> Self {
self.size = size.into().0;
self
}
pub fn width(mut self, width: impl Into<Length>) -> Self {
self.width = width.into();
self
}
pub fn spacing(mut self, spacing: impl Into<Pixels>) -> Self {
self.spacing = spacing.into().0;
self
}
pub fn text_size(mut self, text_size: impl Into<Pixels>) -> Self {
self.text_size = Some(text_size.into());
self
}
pub fn line_height(mut self, line_height: impl Into<text::LineHeight>) -> Self {
self.line_height = line_height.into();
self
}
pub fn shaping(mut self, shaping: text::Shaping) -> Self {
self.shaping = shaping;
self
}
pub fn wrapping(mut self, wrapping: text::Wrapping) -> Self {
self.wrapping = wrapping;
self
}
pub fn font(mut self, font: impl Into<Renderer::Font>) -> Self {
self.font = Some(font.into());
self
}
#[must_use]
pub fn style(mut self, style: impl Fn(&Theme, Status) -> Style + 'a) -> Self
where
Theme::Class<'a>: From<StyleFn<'a, Theme>>,
{
self.class = (Box::new(style) as StyleFn<'a, Theme>).into();
self
}
#[cfg(feature = "advanced")]
#[must_use]
pub fn class(mut self, class: impl Into<Theme::Class<'a>>) -> Self {
self.class = class.into();
self
}
}
#[derive(Debug, Clone, Default)]
struct State<P: text::Paragraph> {
is_focused: bool,
focus_visible: bool,
label: widget::text::State<P>,
}
impl<P: text::Paragraph> Focusable for State<P> {
fn is_focused(&self) -> bool {
self.is_focused
}
fn focus(&mut self) {
self.is_focused = true;
self.focus_visible = true;
}
fn unfocus(&mut self) {
self.is_focused = false;
self.focus_visible = false;
}
}
impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for Radio<'_, Message, Theme, Renderer>
where
Message: Clone,
Theme: Catalog,
Renderer: text::Renderer,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State<Renderer::Paragraph>>()
}
fn state(&self) -> tree::State {
tree::State::new(State::<Renderer::Paragraph>::default())
}
fn size(&self) -> Size<Length> {
Size {
width: self.width,
height: Length::Shrink,
}
}
fn layout(
&mut self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout::next_to_each_other(
&limits.width(self.width),
self.spacing,
|_| layout::Node::new(Size::new(self.size, self.size)),
|limits| {
let state = tree.state.downcast_mut::<State<Renderer::Paragraph>>();
widget::text::layout(
&mut state.label,
renderer,
limits,
&self.label,
widget::text::Format {
width: self.width,
height: Length::Shrink,
line_height: self.line_height,
size: self.text_size,
font: self.font,
align_x: text::Alignment::Default,
align_y: alignment::Vertical::Top,
shaping: self.shaping,
wrapping: self.wrapping,
ellipsis: text::Ellipsis::default(),
},
)
},
)
}
fn operate(
&mut self,
tree: &mut Tree,
layout: Layout<'_>,
_renderer: &Renderer,
operation: &mut dyn widget::Operation,
) {
let state = tree.state.downcast_mut::<State<Renderer::Paragraph>>();
operation.accessible(
None,
layout.bounds(),
&Accessible {
role: Role::RadioButton,
label: Some(&self.label),
selected: Some(self.is_selected),
..Accessible::default()
},
);
operation.focusable(None, layout.bounds(), state);
}
fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
_renderer: &Renderer,
shell: &mut Shell<'_, Message>,
_viewport: &Rectangle,
) {
match event {
Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
| Event::Touch(touch::Event::FingerPressed { .. }) => {
let state = tree.state.downcast_mut::<State<Renderer::Paragraph>>();
if cursor.is_over(layout.bounds()) {
state.is_focused = true;
state.focus_visible = false;
shell.publish(self.on_click.clone());
shell.capture_event();
} else {
state.is_focused = false;
state.focus_visible = false;
}
}
Event::Keyboard(keyboard::Event::KeyPressed {
key: keyboard::Key::Named(key::Named::Space),
..
}) => {
let state = tree.state.downcast_ref::<State<Renderer::Paragraph>>();
if state.is_focused {
shell.publish(self.on_click.clone());
shell.capture_event();
}
}
Event::Keyboard(keyboard::Event::KeyPressed {
key: keyboard::Key::Named(key::Named::Escape),
..
}) => {
let state = tree.state.downcast_mut::<State<Renderer::Paragraph>>();
if state.is_focused {
state.is_focused = false;
state.focus_visible = false;
shell.capture_event();
}
}
_ => {}
}
let current_status = {
let state = tree.state.downcast_ref::<State<Renderer::Paragraph>>();
let is_mouse_over = cursor.is_over(layout.bounds());
let is_selected = self.is_selected;
if state.focus_visible {
Status::Focused { is_selected }
} else if is_mouse_over {
Status::Hovered { is_selected }
} else {
Status::Active { is_selected }
}
};
if let Event::Window(window::Event::RedrawRequested(_now)) = event {
self.last_status = Some(current_status);
} else if self
.last_status
.is_some_and(|last_status| last_status != current_status)
{
shell.request_redraw();
}
}
fn mouse_interaction(
&self,
_tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> mouse::Interaction {
if cursor.is_over(layout.bounds()) {
mouse::Interaction::Pointer
} else {
mouse::Interaction::default()
}
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
defaults: &renderer::Style,
layout: Layout<'_>,
_cursor: mouse::Cursor,
viewport: &Rectangle,
) {
let mut children = layout.children();
let style = theme.style(
&self.class,
self.last_status.unwrap_or(Status::Active {
is_selected: self.is_selected,
}),
);
{
let layout = children.next().unwrap();
let bounds = layout.bounds();
let size = bounds.width;
let dot_size = size / 2.0;
renderer.fill_quad(
renderer::Quad {
bounds,
border: Border {
radius: (size / 2.0).into(),
width: style.border_width,
color: style.border_color,
},
shadow: style.shadow,
..renderer::Quad::default()
},
style.background,
);
if self.is_selected {
renderer.fill_quad(
renderer::Quad {
bounds: Rectangle {
x: bounds.x + dot_size / 2.0,
y: bounds.y + dot_size / 2.0,
width: bounds.width - dot_size,
height: bounds.height - dot_size,
},
border: border::rounded(dot_size / 2.0),
..renderer::Quad::default()
},
style.dot_color,
);
}
}
{
let label_layout = children.next().unwrap();
let state: &State<Renderer::Paragraph> = tree.state.downcast_ref();
crate::text::draw(
renderer,
defaults,
label_layout.bounds(),
state.label.raw(),
crate::text::Style {
color: style.text_color,
},
viewport,
);
}
}
}
impl<'a, Message, Theme, Renderer> From<Radio<'a, Message, Theme, Renderer>>
for Element<'a, Message, Theme, Renderer>
where
Message: 'a + Clone,
Theme: 'a + Catalog,
Renderer: 'a + text::Renderer,
{
fn from(radio: Radio<'a, Message, Theme, Renderer>) -> Element<'a, Message, Theme, Renderer> {
Element::new(radio)
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Status {
Active {
is_selected: bool,
},
Hovered {
is_selected: bool,
},
Focused {
is_selected: bool,
},
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Style {
pub background: Background,
pub dot_color: Color,
pub border_width: f32,
pub border_color: Color,
pub text_color: Option<Color>,
pub shadow: Shadow,
}
pub trait Catalog {
type Class<'a>;
fn default<'a>() -> Self::Class<'a>;
fn style(&self, class: &Self::Class<'_>, status: Status) -> Style;
}
pub type StyleFn<'a, Theme> = Box<dyn Fn(&Theme, Status) -> Style + 'a>;
impl Catalog for Theme {
type Class<'a> = StyleFn<'a, Self>;
fn default<'a>() -> Self::Class<'a> {
Box::new(default)
}
fn style(&self, class: &Self::Class<'_>, status: Status) -> Style {
class(self, status)
}
}
pub fn default(theme: &Theme, status: Status) -> Style {
let palette = theme.palette();
let active = Style {
background: Color::TRANSPARENT.into(),
dot_color: palette.primary.strong.color,
border_width: 1.0,
border_color: palette.primary.strong.color,
text_color: None,
shadow: Shadow::default(),
};
match status {
Status::Active { .. } => active,
Status::Hovered { .. } => Style {
dot_color: palette.primary.strong.color,
background: palette.primary.weak.color.into(),
..active
},
Status::Focused { .. } => {
let page_bg = palette.background.base.color;
Style {
border_color: palette::focus_border_color(
Color::TRANSPARENT,
palette.primary.strong.color,
page_bg,
),
border_width: 2.0,
shadow: palette::focus_shadow(palette.primary.strong.color, page_bg),
..active
}
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::core::widget::operation::focusable::Focusable;
type TestState = State<()>;
#[test]
fn focusable_trait() {
let mut state = TestState::default();
assert!(!state.is_focused());
assert!(!state.focus_visible);
state.focus();
assert!(state.is_focused());
assert!(state.focus_visible);
state.unfocus();
assert!(!state.is_focused());
assert!(!state.focus_visible);
}
}