/*{
"CREDIT": "by VIDVOX",
"ISFVSN": "2",
"CATEGORIES": [
"Sharpen"
],
"INPUTS": [
{
"NAME": "inputImage",
"TYPE": "image"
},
{
"NAME": "intensity",
"TYPE": "float",
"MIN": 0.0,
"MAX": 10.0,
"DEFAULT": 1.0
}
]
}*/
#if __VERSION__ <= 120
varying vec2 left_coord;
varying vec2 right_coord;
varying vec2 above_coord;
varying vec2 below_coord;
varying vec2 lefta_coord;
varying vec2 righta_coord;
varying vec2 leftb_coord;
varying vec2 rightb_coord;
#else
in vec2 left_coord;
in vec2 right_coord;
in vec2 above_coord;
in vec2 below_coord;
in vec2 lefta_coord;
in vec2 righta_coord;
in vec2 leftb_coord;
in vec2 rightb_coord;
#endif
float gray(vec4 n)
{
return (n.r + n.g + n.b)/3.0;
}
void main()
{
vec4 color = IMG_THIS_PIXEL(inputImage);
vec4 colorL = IMG_NORM_PIXEL(inputImage, left_coord);
vec4 colorR = IMG_NORM_PIXEL(inputImage, right_coord);
vec4 colorA = IMG_NORM_PIXEL(inputImage, above_coord);
vec4 colorB = IMG_NORM_PIXEL(inputImage, below_coord);
vec4 colorLA = IMG_NORM_PIXEL(inputImage, lefta_coord);
vec4 colorRA = IMG_NORM_PIXEL(inputImage, righta_coord);
vec4 colorLB = IMG_NORM_PIXEL(inputImage, leftb_coord);
vec4 colorRB = IMG_NORM_PIXEL(inputImage, rightb_coord);
vec4 final = color + intensity * (8.0*color - colorL - colorR - colorA - colorB - colorLA - colorRA - colorLB - colorRB);
gl_FragColor = final;
}