/*{
"DESCRIPTION": "just colors the passed image opaque red, tests basic rendering functionality",
"CREDIT": "by zoidberg",
"ISFVSN": "2.0",
"CATEGORIES": [
"TEST-GLSL FX"
],
"INPUTS": [
{
"NAME": "inputImage",
"TYPE": "image"
}
]
}*/
void main()
{
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}