/*{
"DESCRIPTION": "demonstrates the use of multiple image-type inputs",
"CREDIT": "by zoidberg",
"ISFVSN": "2.0",
"CATEGORIES": [
"TEST-GLSL FX"
],
"INPUTS": [
{
"NAME": "inputImage",
"TYPE": "image"
}
],
"IMPORTED": {
"blendImage": {
"PATH": "Hexagon.tiff"
}
}
}*/
void main()
{
vec4 srcPixel = IMG_NORM_PIXEL(inputImage, isf_FragNormCoord);
vec4 blendPixel = IMG_NORM_PIXEL(blendImage, isf_FragNormCoord);
gl_FragColor = (srcPixel + blendPixel)/2.0;
}