/*{
"DESCRIPTION": "demonstrates the use of float-type inputs",
"CREDIT": "by zoidberg",
"ISFVSN": "2.0",
"CATEGORIES": [
"TEST-GLSL FX"
],
"INPUTS": [
{
"NAME": "inputImage",
"TYPE": "image"
},
{
"NAME": "level",
"TYPE": "float",
"DEFAULT": 0.5,
"MIN": 0.0,
"MAX": 1.0
}
]
}*/
void main()
{
vec4 srcPixel = IMG_THIS_PIXEL(inputImage);
float luma = (srcPixel.r+srcPixel.g+srcPixel.b)/3.0;
vec4 dstPixel = (luma>level) ? srcPixel : vec4(0,0,0,1);
gl_FragColor = dstPixel;
}