use std::sync::Arc;
use std::sync::Mutex;
use crate::access::{Access, ReflectDirect};
use crate::climber::{ClimbError, Climber};
use crate::node_tree::{NodeInfo, NodeTree};
use crate::reflector::Reflector;
impl<T> ReflectDirect for Mutex<T>
where
T: Access,
{
fn immut_reflector(&self, reflector: &Arc<Reflector>) -> NodeTree {
match self.try_lock() {
Ok(locked) => Reflector::reflect(reflector, &*locked),
Err(_) => NodeInfo::Locked.into_node(),
}
}
fn immut_climber<'a>(&self, climber: &mut Climber<'a>) -> Result<Option<NodeTree>, ClimbError> {
climber.mutex_handling(self).map(Some)
}
fn mut_climber<'a>(
&mut self,
climber: &mut Climber<'a>,
) -> Result<Option<NodeTree>, ClimbError> {
climber.mutex_handling(self).map(Some)
}
}
use interact_derive::derive_interact_opaque;
derive_interact_opaque! {
struct Mutex<T>;
}