use std::borrow::Cow;
use std::sync::Arc;
use std::time::Instant;
use crate::access::ReflectDirect;
use crate::climber::{ClimbError, Climber};
use crate::node_tree::{NodeInfo, NodeTree};
use crate::reflector::Reflector;
impl ReflectDirect for Instant {
fn immut_reflector(&self, reflector: &Arc<Reflector>) -> NodeTree {
let meta = try_seen_dyn!(self, reflector);
NodeInfo::Leaf(Cow::Owned(format!("{:?}", self.elapsed()))).with_meta(meta)
}
fn immut_climber<'a>(
&self,
_climber: &mut Climber<'a>,
) -> Result<Option<NodeTree>, ClimbError> {
return Ok(None);
}
fn mut_climber<'a>(
&mut self,
_climber: &mut Climber<'a>,
) -> Result<Option<NodeTree>, ClimbError> {
return Ok(None);
}
}
use interact_derive::derive_interact_opaque;
derive_interact_opaque! {
struct Instant;
}