import draw.jsn
import draw_indirect.jsn
import draw_instanced.jsn
import texture.jsn
import material.jsn
import gpu_frustum_culling.jsn
import render_targets.jsn
import state_tests.jsn
import shadows.jsn
{
include: [
"ecs.hlsl"
"maths.hlsl"
"draw.hlsl"
"draw_instanced.hlsl"
"texture.hlsl"
"material.hlsl"
"gpu_frustum_culling.hlsl"
"render_targets.hlsl"
"shadows.hlsl"
]
depth_stencil_states: {
depth_test_less: {
depth_enabled: true
depth_write_mask: All
depth_func: Less
}
depth_test_greater: {
depth_enabled: true
depth_write_mask: All
depth_func: Greater
}
depth_test_equal: {
depth_enabled: true
depth_write_mask: All
depth_func: Equal
}
depth_test_always: {
depth_enabled: true
depth_write_mask: All
depth_func: Less
}
}
sampler_states: {
wrap_linear: {
filter: Linear
address_u: Wrap
address_v: Wrap
address_w: Wrap
}
clamp_linear: {
filter: Linear
address_u: Clamp
address_v: Clamp
address_w: Clamp
}
clamp_point: {
filter: Point
address_u: Clamp
address_v: Clamp
address_w: Clamp
}
}
raster_states: {
wireframe: {
fill_mode: Wireframe
depth_bias: -5
}
cull_back: {
cull_mode: Back
}
cull_none: {
cull_mode: None
}
cull_front: {
cull_mode: Front
}
}
render_target_blend_states: {
disabled: {
blend_enabled: false
}
additive: {
blend_enabled: true
src_blend: One
dst_blend: One
}
alpha: {
blend_enabled: true
src_blend: SrcAlpha
dst_blend: InvSrcAlpha
}
}
textures: {
main_colour: {
ratio: {
window: main_dock
scale: 1.0
}
format: BGRX8n
usage: ["ShaderResource", "RenderTarget"]
samples: 8
}
main_depth(main_colour): {
format: D24nS8u
usage: ["ShaderResource", "DepthStencil"]
}
}
views: {
main_view: {
render_target: [
main_colour
]
clear_colour: [0.45, 0.55, 0.60, 1.0]
depth_stencil: [
main_depth
]
clear_depth: 1.0
viewport: [0.0, 0.0, 1.0, 1.0, 0.0, 1.0]
camera: main_camera
}
main_view_black: {
render_target: [
main_colour
]
clear_colour: [0.0, 0.0, 0.0, 1.0]
depth_stencil: [
main_depth
]
clear_depth: 1.0
viewport: [0.0, 0.0, 1.0, 1.0, 0.0, 1.0]
camera: main_camera
}
main_view_no_clear(main_view): {
clear_colour: null
clear_depth: null
}
}
}