{
include: [
"draw.hlsl"
]
pipelines: {
mesh_identity: {
vs: vs_mesh_identity
ps: ps_checkerboard
push_constants: [
"view_push_constants"
]
depth_stencil_state: depth_test_less
raster_state: cull_back
topology: "TriangleList"
}
mesh_push_draw_constants: {
vs: vs_mesh
ps: ps_checkerboard
push_constants: [
"view_push_constants"
"draw_push_constants"
]
depth_stencil_state: depth_test_less
raster_state: cull_back
topology: "TriangleList"
}
wireframe_overlay: {
vs: vs_mesh
ps: ps_wireframe
push_constants: [
"view_push_constants"
"draw_push_constants"
]
raster_state: wireframe
depth_stencil_state: depth_test_always
topology: "TriangleList"
}
}
render_graphs: {
mesh_draw_identity: {
debug: {
view: "main_view"
pipelines: ["imdraw_3d"]
function: "render_debug"
}
meshes: {
view: "main_view_no_clear"
pipelines: ["mesh_identity"]
function: "draw_meshes"
depends_on: ["debug"]
}
}
mesh_draw_indexed_identity: {
debug: {
view: "main_view"
pipelines: ["imdraw_3d"]
function: "render_debug"
}
meshes: {
view: "main_view_no_clear"
pipelines: ["mesh_identity"]
function: "draw_meshes_indexed"
depends_on: ["debug"]
}
}
mesh_wireframe_overlay: {
debug: {
view: "main_view"
pipelines: ["imdraw_3d"]
function: "render_debug"
}
meshes: {
view: "main_view_no_clear"
pipelines: ["mesh_push_draw_constants"]
function: "render_meshes"
depends_on: ["debug"]
}
wireframe: {
view: "main_view_no_clear"
pipelines: ["wireframe_overlay"]
function: "render_meshes"
depends_on: ["meshes", "debug"]
}
}
}
}