use super::*;
pub(crate) fn render_monster_svg(spec: AvatarSpec, identity: &AvatarIdentity) -> String {
let w = spec.width as f32;
let h = spec.height as f32;
let cx = w / 2.0;
let cy = h * 0.58;
let skin = hsl_to_color(
identity.unit_f32(0) * 360.0,
0.52 + identity.unit_f32(1) * 0.20,
0.50 + identity.unit_f32(2) * 0.16,
);
let shade = hsl_to_color(
identity.unit_f32(3) * 360.0,
0.40 + identity.unit_f32(4) * 0.16,
0.26 + identity.unit_f32(5) * 0.08,
);
let eyes = 1 + (identity.byte(12) % 3) as usize;
let eye_spacing = if eyes == 1 {
0.0
} else {
w * 0.22 / (eyes - 1) as f32
};
let eye_start = cx - eye_spacing * (eyes.saturating_sub(1) as f32) / 2.0;
let mut eye_markup = String::new();
for index in 0..eyes {
let ex = eye_start + eye_spacing * index as f32;
eye_markup.push_str(&format!(
r##"<ellipse cx="{ex}" cy="{ey}" rx="{erx}" ry="{ery}" fill="#fcf8ec"/><ellipse cx="{ex}" cy="{ey}" rx="{prx}" ry="{pry}" fill="#18141c"/>"##,
ey = cy - h * 0.08,
erx = w * 0.038,
ery = h * 0.042,
prx = w * 0.012,
pry = h * 0.030,
));
}
let horns = if identity.byte(18).is_multiple_of(2) {
format!(
r#"<polygon points="{},{}, {},{}, {},{}" fill="{}"/><polygon points="{},{}, {},{}, {},{}" fill="{}"/>"#,
cx - w * 0.18,
cy - h * 0.18,
cx - w * 0.22,
cy - h * 0.34,
cx - w * 0.08,
cy - h * 0.14,
color_hex(shade),
cx + w * 0.18,
cy - h * 0.18,
cx + w * 0.22,
cy - h * 0.34,
cx + w * 0.08,
cy - h * 0.14,
color_hex(shade),
)
} else {
format!(
r#"<polygon points="{},{}, {},{}, {},{}" fill="{}"/><polygon points="{},{}, {},{}, {},{}" fill="{}"/><polygon points="{},{}, {},{}, {},{}" fill="{}"/>"#,
cx - w * 0.12,
cy - h * 0.14,
cx - w * 0.08,
cy - h * 0.30,
cx - w * 0.02,
cy - h * 0.14,
color_hex(shade),
cx,
cy - h * 0.15,
cx,
cy - h * 0.32,
cx + w * 0.05,
cy - h * 0.15,
color_hex(shade),
cx + w * 0.12,
cy - h * 0.14,
cx + w * 0.08,
cy - h * 0.30,
cx + w * 0.02,
cy - h * 0.14,
color_hex(shade),
)
};
format!(
r##"<ellipse cx="{cx}" cy="{cy}" rx="{rx}" ry="{ry}" fill="{skin}"/>{horns}<circle cx="{sx1}" cy="{sy1}" r="{sr}" fill="{shade}" fill-opacity="0.55"/><circle cx="{sx2}" cy="{sy2}" r="{sr2}" fill="{shade}" fill-opacity="0.55"/>{eye_markup}<rect x="{mx}" y="{my}" width="{mw}" height="{mh}" rx="{mr}" fill="#301218"/><polygon points="{tx1},{ty1}, {tx2},{ty1}, {txm1},{ty2}" fill="#fcf8ec"/><polygon points="{tx3},{ty1}, {tx4},{ty1}, {txm2},{ty2}" fill="#fcf8ec"/>"##,
cx = cx,
cy = cy,
rx = w * 0.24,
ry = h * 0.23,
skin = color_hex(skin),
horns = horns,
shade = color_hex(shade),
sx1 = cx - w * 0.12,
sy1 = cy - h * 0.02,
sr = w * 0.034,
sx2 = cx + w * 0.14,
sy2 = cy + h * 0.07,
sr2 = w * 0.026,
eye_markup = eye_markup,
mx = cx - w * 0.14,
my = cy + h * 0.08,
mw = w * 0.28,
mh = h * 0.09,
mr = w * 0.02,
tx1 = cx - w * 0.10,
tx2 = cx - w * 0.06,
txm1 = cx - w * 0.08,
tx3 = cx + w * 0.06,
tx4 = cx + w * 0.10,
txm2 = cx + w * 0.08,
ty1 = cy + h * 0.08,
ty2 = cy + h * 0.16,
)
}