use super::*;
pub(crate) fn render_dog_svg(spec: AvatarSpec, identity: &AvatarIdentity) -> String {
let w = spec.width as f32;
let h = spec.height as f32;
let cx = w / 2.0;
let cy = h * 0.56;
let fur = hsl_to_color(18.0 + identity.unit_f32(5) * 45.0, 0.42, 0.60);
let ear = hsl_to_color(18.0 + identity.unit_f32(6) * 30.0, 0.44, 0.40);
let muzzle = hsl_to_color(34.0, 0.18, 0.92);
format!(
r##"<ellipse cx="{}" cy="{}" rx="{}" ry="{}" fill="{}"/><ellipse cx="{}" cy="{}" rx="{}" ry="{}" fill="{}"/><ellipse cx="{}" cy="{}" rx="{}" ry="{}" fill="{}"/><ellipse cx="{}" cy="{}" rx="{}" ry="{}" fill="{}"/><circle cx="{}" cy="{}" r="{}" fill="#fff"/><circle cx="{}" cy="{}" r="{}" fill="#241a14"/><circle cx="{}" cy="{}" r="{}" fill="#fff"/><circle cx="{}" cy="{}" r="{}" fill="#241a14"/><ellipse cx="{}" cy="{}" rx="{}" ry="{}" fill="#2d2422"/><path d="M {} {} q {} {} {} 0 M {} {} q {} {} {} 0" stroke="#2d2422" stroke-width="3" fill="none" stroke-linecap="round"/>"##,
cx - w * 0.14,
cy - h * 0.03,
w * 0.09,
h * 0.18,
color_hex(ear),
cx + w * 0.14,
cy - h * 0.03,
w * 0.09,
h * 0.18,
color_hex(ear),
cx,
cy,
w * 0.26,
h * 0.24,
color_hex(fur),
cx,
cy + h * 0.08,
w * 0.12,
h * 0.07,
color_hex(muzzle),
cx - w * 0.08,
cy - h * 0.05,
w * 0.03,
cx - w * 0.08,
cy - h * 0.05,
w * 0.015,
cx + w * 0.08,
cy - h * 0.05,
w * 0.03,
cx + w * 0.08,
cy - h * 0.05,
w * 0.015,
cx,
cy + h * 0.06,
w * 0.035,
h * 0.026,
cx - w * 0.03,
cy + h * 0.09,
w * 0.05,
h * 0.05,
w * 0.10,
cx + w * 0.03,
cy + h * 0.09,
w * 0.05,
h * 0.05,
w * 0.10,
)
}