use super::*;
pub(crate) fn render_bird_svg(spec: AvatarSpec, identity: &AvatarIdentity) -> String {
let w = spec.width as f32;
let h = spec.height as f32;
let cx = w / 2.0;
let cy = h * 0.56;
let plumage = hsl_to_color(identity.unit_f32(7) * 360.0, 0.42, 0.62);
let wing = hsl_to_color(20.0 + identity.unit_f32(8) * 160.0, 0.32, 0.46);
let beak = hsl_to_color(32.0 + identity.unit_f32(9) * 26.0, 0.82, 0.58);
format!(
r##"<circle cx="{cx}" cy="{cy}" r="{r}" fill="{plumage}"/><ellipse cx="{lx}" cy="{wy}" rx="{wrx}" ry="{wry}" fill="{wing}"/><ellipse cx="{rx2}" cy="{wy}" rx="{wrx}" ry="{wry}" fill="{wing}"/><polygon points="{cx},{cy} {bx},{by} {cx},{by2}" fill="{beak}"/><circle cx="{elx}" cy="{ey}" r="{er}" fill="#fff"/><circle cx="{erx}" cy="{ey}" r="{er}" fill="#fff"/><circle cx="{elx}" cy="{ey}" r="{pr}" fill="#181822"/><circle cx="{erx}" cy="{ey}" r="{pr}" fill="#181822"/>"##,
cx = cx,
cy = cy,
r = w * 0.22,
plumage = color_hex(plumage),
lx = cx - w * 0.12,
rx2 = cx + w * 0.12,
wy = cy + h * 0.04,
wrx = w * 0.08,
wry = h * 0.12,
wing = color_hex(wing),
bx = cx + w * 0.12,
by = cy + h * 0.04,
by2 = cy + h * 0.10,
beak = color_hex(beak),
elx = cx - w * 0.07,
erx = cx + w * 0.07,
ey = cy - h * 0.05,
er = w * 0.028,
pr = w * 0.012,
)
}