halfedge 0.2.0

A half-edge mesh data structure library for Rust: traversal, topology operations, geometry, subdivision, decimation, parameterization, geodesics, deformation, boolean operations, and more.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
//! 连通分量分析模块
//!
//! 提供基于面邻接和顶点邻接的连通分量检测,以及按分量拆分/
//! 提取和多网格合并等操作。

use std::collections::{HashMap, HashSet, VecDeque};

use crate::ids::{FaceId, HalfEdgeId, VertexId};
use crate::storage::{Face, HalfEdge, MeshStorage, Vertex};
use crate::traversal::{VertexAdjacentFaces, VertexAdjacentVerts};

/// 返回所有面连通分量。两个面连通当且仅当它们共享一条边(共享两个顶点)。
pub fn connected_components(mesh: &MeshStorage) -> Vec<Vec<FaceId>> {
    let mut visited: HashSet<FaceId> = HashSet::new();
    let mut components = Vec::new();
    for seed in mesh.face_ids() {
        if visited.contains(&seed) {
            continue;
        }
        let comp = component_of_face(mesh, seed).unwrap_or_default();
        for &f in &comp {
            visited.insert(f);
        }
        if !comp.is_empty() {
            components.push(comp);
        }
    }
    components
}

/// 返回包含 `seed` 的面连通分量。BFS 遍历。
pub fn component_of_face(mesh: &MeshStorage, seed: FaceId) -> Option<Vec<FaceId>> {
    if !mesh.contains_face(seed) {
        return None;
    }
    let mut visited: HashSet<FaceId> = HashSet::new();
    let mut queue = VecDeque::new();
    let mut result = Vec::new();
    visited.insert(seed);
    queue.push_back(seed);
    while let Some(f) = queue.pop_front() {
        result.push(f);
        // 遍历 f 的所有顶点,再找每个顶点的邻接面
        for v in crate::traversal::FaceVertices::new(mesh, f) {
            for adj_f in VertexAdjacentFaces::new(mesh, v) {
                if !visited.contains(&adj_f) {
                    visited.insert(adj_f);
                    queue.push_back(adj_f);
                }
            }
        }
    }
    Some(result)
}

/// 返回面连通分量数量(不分配分量列表)。
pub fn component_count(mesh: &MeshStorage) -> usize {
    connected_components(mesh).len()
}

/// 返回所有顶点连通分量(两个顶点连通当且仅当它们是一条边的两端点)。
pub fn vertex_connected_components(mesh: &MeshStorage) -> Vec<Vec<VertexId>> {
    let mut visited: HashSet<VertexId> = HashSet::new();
    let mut components = Vec::new();
    for seed in mesh.vertex_ids() {
        if visited.contains(&seed) {
            continue;
        }
        let mut queue = VecDeque::new();
        let mut comp = Vec::new();
        visited.insert(seed);
        queue.push_back(seed);
        while let Some(v) = queue.pop_front() {
            comp.push(v);
            for neighbor in VertexAdjacentVerts::new(mesh, v) {
                if !visited.contains(&neighbor) {
                    visited.insert(neighbor);
                    queue.push_back(neighbor);
                }
            }
        }
        if !comp.is_empty() {
            components.push(comp);
        }
    }
    components
}

// ============================================================
// 网格级拆分与提取
// ============================================================

/// 提取包含 `seed` 面的连通分量为独立的 `MeshStorage`。
///
/// 保留所有拓扑关系;与其余分量相邻的边界边在新网格中成为边界边。
pub fn extract_component(mesh: &MeshStorage, seed: FaceId) -> Option<MeshStorage> {
    let faces = component_of_face(mesh, seed)?;
    extract_faces(mesh, &faces)
}

/// 提取指定面集合为独立的 `MeshStorage`。
///
/// `faces` 应来自 `connected_components` 的某一项。保留内部拓扑,
/// 与外部相邻的边在新网格中成为边界边。
pub fn extract_faces(mesh: &MeshStorage, faces: &[FaceId]) -> Option<MeshStorage> {
    if faces.is_empty() {
        return None;
    }

    let _face_set: HashSet<FaceId> = faces.iter().copied().collect();

    // 收集该分量中的所有半边
    let mut he_set: HashSet<HalfEdgeId> = HashSet::new();
    let mut vert_set: HashSet<VertexId> = HashSet::new();
    for &f in faces {
        for he in crate::traversal::FaceHalfEdges::new(mesh, f) {
            he_set.insert(he);
            if let Some(h) = mesh.get_halfedge(he) {
                vert_set.insert(h.vertex);
            }
        }
    }

    // 创建新网格,复制顶点
    let mut new_mesh = MeshStorage::new();
    new_mesh.reserve(vert_set.len(), he_set.len() * 2, faces.len());

    let mut v_map: HashMap<VertexId, VertexId> = HashMap::with_capacity(vert_set.len());
    for &old_v in &vert_set {
        let pos = mesh.get_vertex(old_v)?.position;
        let new_v = new_mesh.add_vertex(Vertex::new(pos));
        v_map.insert(old_v, new_v);
    }

    // 复制半边(保留拓扑,twin 若不在分量内则设为 None)
    let mut he_map: HashMap<HalfEdgeId, HalfEdgeId> = HashMap::with_capacity(he_set.len());
    for &old_he in &he_set {
        let h = mesh.get_halfedge(old_he)?;
        let new_vertex = v_map.get(&h.vertex).copied()?;
        let new_he = new_mesh.add_halfedge(HalfEdge::new(new_vertex));
        he_map.insert(old_he, new_he);
    }

    // 补全半边字段
    for &old_he in &he_set {
        let old = mesh.get_halfedge(old_he).expect("halfedge exists in mesh");
        let new_he = he_map[&old_he];
        let new_h = new_mesh
            .get_halfedge_mut(new_he)
            .expect("halfedge just created or known to exist");
        new_h.twin = old.twin.and_then(|t| he_map.get(&t).copied());
        new_h.next = old.next.and_then(|n| he_map.get(&n).copied());
        new_h.prev = old.prev.and_then(|p| he_map.get(&p).copied());
    }

    // 复制面
    let mut f_map: HashMap<FaceId, FaceId> = HashMap::with_capacity(faces.len());
    for &old_f in faces {
        let new_f = new_mesh.add_face(Face::new());
        f_map.insert(old_f, new_f);
    }

    // 设置面的 halfedge 和半边的 face
    for &old_f in faces {
        let new_f = f_map[&old_f];
        let old_f_he = mesh.get_face(old_f)?.halfedge;
        if let Some(mapped_he) = old_f_he.and_then(|he| he_map.get(&he).copied()) {
            new_mesh
                .get_face_mut(new_f)
                .expect("face just created")
                .halfedge = Some(mapped_he);
        }
    }
    for &old_he in &he_set {
        let new_he = he_map[&old_he];
        let old_face = mesh.get_halfedge(old_he)?.face;
        if let Some(mapped_f) = old_face.and_then(|f| f_map.get(&f).copied()) {
            new_mesh
                .get_halfedge_mut(new_he)
                .expect("halfedge just created or known to exist")
                .face = Some(mapped_f);
        }
    }

    // 设置顶点 outgoing 半边
    for &old_v in &vert_set {
        let new_v = v_map[&old_v];
        let old_he = mesh.get_vertex(old_v)?.halfedge;
        if let Some(mapped) = old_he.and_then(|he| he_map.get(&he).copied()) {
            new_mesh
                .get_vertex_mut(new_v)
                .expect("vertex exists in mesh")
                .halfedge = Some(mapped);
        }
    }

    Some(new_mesh)
}

/// 将网格按面连通分量拆分为多个独立的 `MeshStorage`。
///
/// 每个分量保留完整的内部拓扑;分量间的边界边在各独立网格中
/// 成为边界边。对闭合连通网格返回单元素 `Vec`。
pub fn split_into_components(mesh: &MeshStorage) -> Vec<MeshStorage> {
    connected_components(mesh)
        .iter()
        .filter_map(|comp| extract_faces(mesh, comp))
        .collect()
}

// ============================================================
// 网格合并
// ============================================================

/// 将两个网格合并为一个。
///
/// 两个网格的拓扑保持独立(各自内部的边仍为内部/边界边;
/// 两网格间不建立新的连接)。顶点位置直接复制。
pub fn merge_meshes(a: &MeshStorage, b: &MeshStorage) -> MeshStorage {
    let total_v = a.vertex_count() + b.vertex_count();
    let total_he = a.halfedge_count() + b.halfedge_count();
    let total_f = a.face_count() + b.face_count();

    let mut mesh = MeshStorage::new();
    mesh.reserve(total_v, total_he, total_f);

    let mut v_map_a: HashMap<VertexId, VertexId> = HashMap::with_capacity(a.vertex_count());
    let mut he_map_a: HashMap<HalfEdgeId, HalfEdgeId> = HashMap::with_capacity(a.halfedge_count());
    let mut f_map_a: HashMap<FaceId, FaceId> = HashMap::with_capacity(a.face_count());
    copy_mesh_into(a, &mut mesh, &mut v_map_a, &mut he_map_a, &mut f_map_a);

    let mut v_map_b: HashMap<VertexId, VertexId> = HashMap::with_capacity(b.vertex_count());
    let mut he_map_b: HashMap<HalfEdgeId, HalfEdgeId> = HashMap::with_capacity(b.halfedge_count());
    let mut f_map_b: HashMap<FaceId, FaceId> = HashMap::with_capacity(b.face_count());
    copy_mesh_into(b, &mut mesh, &mut v_map_b, &mut he_map_b, &mut f_map_b);

    mesh
}

/// 内部:将源网格的所有元素复制到目标网格,记录 ID 映射。
fn copy_mesh_into(
    src: &MeshStorage,
    dst: &mut MeshStorage,
    v_map: &mut HashMap<VertexId, VertexId>,
    he_map: &mut HashMap<HalfEdgeId, HalfEdgeId>,
    f_map: &mut HashMap<FaceId, FaceId>,
) {
    for v_id in src.vertex_ids() {
        let pos = src
            .get_vertex(v_id)
            .expect("vertex exists in source mesh")
            .position;
        let new_v = dst.add_vertex(Vertex::new(pos));
        v_map.insert(v_id, new_v);
    }
    for he_id in src.halfedge_ids() {
        let h = src
            .get_halfedge(he_id)
            .expect("halfedge exists in source mesh");
        let new_vertex = v_map[&h.vertex];
        let new_he = dst.add_halfedge(HalfEdge::new(new_vertex));
        he_map.insert(he_id, new_he);
    }
    for he_id in src.halfedge_ids() {
        let old = src
            .get_halfedge(he_id)
            .expect("halfedge exists in source mesh");
        let new_he = he_map[&he_id];
        let new_h = dst
            .get_halfedge_mut(new_he)
            .expect("halfedge exists in dest mesh");
        new_h.twin = old.twin.and_then(|t| he_map.get(&t).copied());
        new_h.next = old.next.and_then(|n| he_map.get(&n).copied());
        new_h.prev = old.prev.and_then(|p| he_map.get(&p).copied());
    }
    for f_id in src.face_ids() {
        let new_f = dst.add_face(Face::new());
        f_map.insert(f_id, new_f);
    }
    for f_id in src.face_ids() {
        let new_f = f_map[&f_id];
        let old_f_he = src
            .get_face(f_id)
            .expect("face exists in source mesh")
            .halfedge;
        if let Some(mapped) = old_f_he.and_then(|he| he_map.get(&he).copied()) {
            dst.get_face_mut(new_f)
                .expect("face exists in dest mesh")
                .halfedge = Some(mapped);
        }
    }
    for he_id in src.halfedge_ids() {
        let new_he = he_map[&he_id];
        let old_face = src
            .get_halfedge(he_id)
            .expect("halfedge exists in source mesh")
            .face;
        if let Some(mapped) = old_face.and_then(|f| f_map.get(&f).copied()) {
            dst.get_halfedge_mut(new_he)
                .expect("halfedge exists in dest mesh")
                .face = Some(mapped);
        }
    }
    for v_id in src.vertex_ids() {
        let new_v = v_map[&v_id];
        let old_he = src
            .get_vertex(v_id)
            .expect("vertex exists in source mesh")
            .halfedge;
        if let Some(mapped) = old_he.and_then(|he| he_map.get(&he).copied()) {
            dst.get_vertex_mut(new_v)
                .expect("vertex exists in dest mesh")
                .halfedge = Some(mapped);
        }
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn single_triangle_one_component() {
        let mesh = crate::test_util::build_icosphere(0); // 20 faces, connected
        let comps = connected_components(&mesh);
        assert_eq!(comps.len(), 1);
        assert_eq!(comps[0].len(), 20);
        assert_eq!(component_count(&mesh), 1);
    }

    #[test]
    fn two_disconnected_triangles() {
        use crate::topology_ops::add_triangle;
        let mut mesh = MeshStorage::new();
        // Triangle 1
        let a = mesh.add_vertex(crate::storage::Vertex::new([0.0, 0.0, 0.0]));
        let b = mesh.add_vertex(crate::storage::Vertex::new([1.0, 0.0, 0.0]));
        let c = mesh.add_vertex(crate::storage::Vertex::new([0.0, 1.0, 0.0]));
        add_triangle(&mut mesh, a, b, c).unwrap();
        // Triangle 2 (disconnected)
        let d = mesh.add_vertex(crate::storage::Vertex::new([10.0, 0.0, 0.0]));
        let e = mesh.add_vertex(crate::storage::Vertex::new([11.0, 0.0, 0.0]));
        let f = mesh.add_vertex(crate::storage::Vertex::new([10.0, 1.0, 0.0]));
        add_triangle(&mut mesh, d, e, f).unwrap();

        let comps = connected_components(&mesh);
        assert_eq!(comps.len(), 2);
        assert_eq!(component_count(&mesh), 2);
    }

    #[test]
    fn component_of_face_invalid() {
        let mesh = MeshStorage::new();
        assert!(component_of_face(&mesh, FaceId::default()).is_none());
    }

    #[test]
    fn empty_mesh_no_components() {
        let mesh = MeshStorage::new();
        assert_eq!(connected_components(&mesh).len(), 0);
        assert_eq!(vertex_connected_components(&mesh).len(), 0);
    }

    // ---------- 拆分 / 提取 / 合并 ----------

    #[test]
    fn split_two_disconnected_triangles() {
        use crate::topology_ops::add_triangle;
        let mut mesh = MeshStorage::new();
        let a = mesh.add_vertex(crate::storage::Vertex::new([0.0, 0.0, 0.0]));
        let b = mesh.add_vertex(crate::storage::Vertex::new([1.0, 0.0, 0.0]));
        let c = mesh.add_vertex(crate::storage::Vertex::new([0.0, 1.0, 0.0]));
        add_triangle(&mut mesh, a, b, c).unwrap();
        let d = mesh.add_vertex(crate::storage::Vertex::new([10.0, 0.0, 0.0]));
        let e = mesh.add_vertex(crate::storage::Vertex::new([11.0, 0.0, 0.0]));
        let f = mesh.add_vertex(crate::storage::Vertex::new([10.0, 1.0, 0.0]));
        add_triangle(&mut mesh, d, e, f).unwrap();

        let parts = split_into_components(&mesh);
        assert_eq!(parts.len(), 2);
        // 每个分量应有 1 个面、3 个顶点
        for part in &parts {
            assert_eq!(part.face_count(), 1);
            assert_eq!(part.vertex_count(), 3);
            crate::topology_ops::validate_mesh(part).unwrap();
        }
    }

    #[test]
    fn extract_component_basic() {
        use crate::topology_ops::add_triangle;
        let mut mesh = MeshStorage::new();
        let a = mesh.add_vertex(crate::storage::Vertex::new([0.0, 0.0, 0.0]));
        let b = mesh.add_vertex(crate::storage::Vertex::new([1.0, 0.0, 0.0]));
        let c = mesh.add_vertex(crate::storage::Vertex::new([0.0, 1.0, 0.0]));
        let f1 = add_triangle(&mut mesh, a, b, c).unwrap();
        let d = mesh.add_vertex(crate::storage::Vertex::new([10.0, 0.0, 0.0]));
        let e = mesh.add_vertex(crate::storage::Vertex::new([11.0, 0.0, 0.0]));
        let f = mesh.add_vertex(crate::storage::Vertex::new([10.0, 1.0, 0.0]));
        add_triangle(&mut mesh, d, e, f).unwrap();

        let part = extract_component(&mesh, f1).unwrap();
        assert_eq!(part.face_count(), 1);
        assert_eq!(part.vertex_count(), 3);
        crate::topology_ops::validate_mesh(&part).unwrap();
    }

    #[test]
    fn merge_two_icospheres() {
        let a = crate::test_util::build_icosphere(0); // 20 faces
        let b = crate::test_util::build_icosphere(0);
        let merged = merge_meshes(&a, &b);
        assert_eq!(merged.face_count(), 40);
        assert_eq!(merged.vertex_count(), 24); // 12 * 2
        crate::topology_ops::validate_mesh(&merged).unwrap();
    }

    #[test]
    fn merge_preserves_boundaries() {
        use crate::topology_ops::add_triangle;
        let mut m1 = MeshStorage::new();
        let a = m1.add_vertex(crate::storage::Vertex::new([0.0, 0.0, 0.0]));
        let b = m1.add_vertex(crate::storage::Vertex::new([1.0, 0.0, 0.0]));
        let c = m1.add_vertex(crate::storage::Vertex::new([0.0, 1.0, 0.0]));
        add_triangle(&mut m1, a, b, c).unwrap();

        let mut m2 = MeshStorage::new();
        let d = m2.add_vertex(crate::storage::Vertex::new([10.0, 0.0, 0.0]));
        let e = m2.add_vertex(crate::storage::Vertex::new([11.0, 0.0, 0.0]));
        let f = m2.add_vertex(crate::storage::Vertex::new([10.0, 1.0, 0.0]));
        add_triangle(&mut m2, d, e, f).unwrap();

        let merged = merge_meshes(&m1, &m2);
        assert_eq!(merged.face_count(), 2);
        // 每个三角形各自有 3 条边界边
        assert!(!crate::traversal::is_closed(&merged));
        crate::topology_ops::validate_mesh(&merged).unwrap();
    }
}