guido 0.12.0

A reactive Rust GUI library using wgpu for Wayland layer shell widgets
Documentation
# Advanced Topics

This section covers advanced patterns for building complex Guido applications.

## In This Section

- [Creating Components]components.md - Reusable widgets with the `#[component]` macro
- [Custom Widgets and Layouts]custom-widgets.md - Implementing `Widget` and `Layout` from outside the crate
- [Dynamic Children]dynamic-children.md - Reactive lists and conditional rendering
- [Background Tasks]background-threads.md - Integrating async operations
- [Widget Ref]widget-ref.md - Querying widget bounds at runtime
- [Wayland Layer Shell]wayland.md - Positioning and layer configuration
- [App Lifecycle]app-lifecycle.md - Quit, restart, and exit handling
- [Context]context.md - App-wide state without prop drilling

## When You Need These

These topics become relevant when building:

- **Reusable UI libraries** - Components with props and callbacks
- **Data-driven UIs** - Lists that update from external sources
- **Real-time applications** - System monitors, clocks, live data
- **Desktop widgets** - Status bars, panels, overlays
- **Something the primitives cannot draw or arrange** - a custom widget or layout