gm-docs-parser 1.0.0

A collection of typings for GameMaker Studio 2 manual pages
Documentation
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  <title>clickable_change</title>
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  <h1>clickable_change</h1>
  <p>With this function you can change the sprite and position of a clickable icon previously created with <a href="clickable_add.htm"><tt>clickable_add()</tt></a>. Please note that the position is based on the window, <i>not</i> the canvas, (0,0) position
    and that the sprite must be referenced directly from the texture page (see: <a href="../Asset_Management/Sprites/Sprite_Information/sprite_get_tpe.htm"><tt>sprite_get_tpe()</tt></a>).</p>
  <p> </p>
  <h4>Syntax:</h4>
  <p class="code">clickable_change(index, tpe, x, y)</p>
  <table>
    <tbody>
      <tr>
        <th>Argument</th>
        <th>Description</th>
      </tr>
      <tr>
        <td>index</td>
        <td>The index of the clickable icon to change.</td>
      </tr>
      <tr>
        <td>tpe</td>
        <td>The texture page entry for the sprite to be used.</td>
      </tr>
      <tr>
        <td>x</td>
        <td>The new x position within the <i>window</i>.</td>
      </tr>
      <tr>
        <td>y</td>
        <td>The new y position within the <i>window</i>.</td>
      </tr>
    </tbody>
  </table>
  <p> </p>
  <h4>Returns:</h4>
  <p class="code">N/A</p>
  <p> </p>
  <h4>Example:</h4>
  <p class="code">switch (room)<br/>     {
    <br/>     case rm_Menu: clickable_change(global.Help_Icon, sprite_get_tpe(spr_MS_Help, 1), 32, 32); break;<br/>     case rm_Game: clickable_change(global.Help_Icon, sprite_get_tpe(spr_MS_Help, 0), 200, 32); break;<br/>     }
  </p>
  <p>The above code will change the image index and position of the clickable icon indexed in the variable &quot;global.Help&quot; depending on the current room.</p>
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    <h5>© Copyright YoYo Games Ltd. 2020 All Rights Reserved</h5>
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