gm-docs-parser 1.0.0

A collection of typings for GameMaker Studio 2 manual pages
Documentation
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  <h1>ord</h1>
  <p>This function takes a single character input string and returns the Unicode (UTF8) value for that character. Note that when used with the <a href="../Game_Input/Keyboard_Input/Keyboard_Input.htm"><tt>keyboard_check*</tt></a> functions, the input string
    can only be one character in length and can only be a number from 0 to 9 or a <i>capitalised</i> Roman character from A to Z.</p>
  <p> </p>
  <h4>Syntax:</h4>
  <p class="code">ord(string);</p>
  <table>
    <tbody>
      <tr>
        <th>Argument</th>
        <th>Description</th>
      </tr>
      <tr>
        <td>string</td>
        <td>The string with which to find the Unicode code.</td>
      </tr>
    </tbody>
  </table>
  <p> </p>
  <h4>Returns:</h4>
  <p class="code">Real</p>
  <p> </p>
  <h4>Example:</h4>
  <p class="code">if keyboard_check(ord(&quot;W&quot;))<br/>     {
    <br/>     y -= 4;<br/>     }
  </p>
  <p>This will move the calling instance four pixels upwards if the key W is held down.</p>
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    <h5>© Copyright YoYo Games Ltd. 2020 All Rights Reserved</h5>
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