gm-docs-parser 1.0.0

A collection of typings for GameMaker Studio 2 manual pages
Documentation
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  <h1>chr</h1>
  <p>This function returns a string containing the character which relates to the input Unicode code for displaying. This character depends on the current drawing fonts character set code page and if no font is set, it will use the default code page for
    the machine.</p>
  <p> </p>
  <h4>Syntax:</h4>
  <p class="code">chr(val);</p>
  <table>
    <tbody>
      <tr>
        <th>Argument</th>
        <th>Description</th>
      </tr>
      <tr>
        <td>val</td>
        <td>The Unicode code value to get the string from</td>
      </tr>
    </tbody>
  </table>
  <p> </p>
  <h4>Returns:</h4>
  <p class="code">String</p>
  <p> </p>
  <h4>Example:</h4>
  <p class="code">mystring = chr(53) + chr(48);</p>
  <p>This would set <span class="inline">mystring</span> to &quot;50&quot; (a string, not an integer) as chr(53) is &quot;5&quot; and chr(48) is &quot;0&quot;.</p>
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