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<span>phy_speed</span>
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<h1>phy_speed</h1>
<p>This <b>read-only</b> variable returns the speed as a value in pixels-per-second of the physics enabled instance. Should you need to change this value, you must do so by changing the x and y vectors using the variables <a href="phy_speed_x.htm"><tt>phy_speed_x</tt></a> and <a href="phy_speed_y.htm"><tt>phy_speed_y</tt></a></p>
<p> </p>
<h4>Syntax:</h4>
<p class="code">phy_speed;</p>
<p> </p>
<h4>Returns:</h4>
<p class="code">Real (single precision floating point value, or <tt>undefined</tt> if the instance is not physics enabled)</p>
<p> </p>
<h4>Example:</h4>
<p class="code">if phy_speed > 10<br/> {
<br/> phy_linear_damping += 0.01;<br/> }
<br/> else
<br/> {
<br/> phy_linear_damping = 2;<br/> }
</p>
<p>The above code checks the speed of the physics enabled instance and then changes the linear damping based on the returned value.</p>
<p> </p>
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