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<span>phy_dynamic</span>
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<h1>phy_dynamic</h1>
<p>A dynamic instance is one that is fully simulated within the physics world and this <b>read-only</b> variable will return <tt>true</tt> if the instance being checked is fully simulated or <tt>false</tt> if it is not</p>
<p> </p>
<h4>Syntax:</h4>
<p class="code">phy_dynamic;</p>
<p> </p>
<h4>Returns:</h4>
<p class="code">Boolean (or <tt>undefined</tt> if the instance is not physics enabled)</p>
<p> </p>
<h4>Example:</h4>
<p class="code">if other.phy_dynamic<br/> {
<br/> with (other)<br/> {
<br/> var dir;<br/> dir = point_direction(x, y, other.x, other.y);<br/> physics_apply_impulse(x, y, x + lengthdir_x(100, dir), y + lengthdir_y(100, dir));<br/> }
<br/> }
</p>
<p>The above code creates a new instance and then defines it as being a "bullet" in the physics world before giving it a massive impulse along the y axis.</p>
<p> </p>
<p> </p>
<p> </p>
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