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<span>os_browser</span>
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<h1>os_browser</h1>
<p>This <strong>read-only</strong> variable holds one of various constants (listed below) that GameMaker Studio 2 has to tell you which browser you are currently running the game in (if any). </p>
<p> </p>
<h4>Syntax:</h4>
<p class="code">os_browser</p>
<p> </p>
<h4>Returns:</h4>
<p class="code">Constant</p>
<table>
<tbody>
<tr>
<th>Constant</th>
<th>Description</th>
</tr>
<tr>
<td>browser_not_a_browser</td>
<td>Game is not being played in a browser</td>
</tr>
<tr>
<td>browser_unknown</td>
<td>Unknown browser</td>
</tr>
<tr>
<td>browser_ie</td>
<td>Internet Explorer</td>
</tr>
<tr>
<td>browser_ie_mobile</td>
<td>Internet Explorer on a mobile device</td>
</tr>
<tr>
<td>browser_firefox</td>
<td>Mozilla Firefox</td>
</tr>
<tr>
<td>browser_chrome</td>
<td>Google Chrome</td>
</tr>
<tr>
<td>browser_safari</td>
<td>Safari</td>
</tr>
<tr>
<td>browser_safari_mobile</td>
<td>Safari on a mobile device</td>
</tr>
<tr>
<td>browser_opera</td>
<td>Opera</td>
</tr>
<tr>
<td>browser_tizen</td>
<td>Tizen mobile device browser</td>
</tr>
<tr>
<td>browser_windows_store</td>
<td>Windows App</td>
</tr>
</tbody>
</table>
<p> </p>
<h4>Example:</h4>
<p class="code">if (os_browser == browser_not_a_browser)<br/> {
<br/> global.Config = 0;<br/> }
<br/> else
<br/> {
<br/> global.Config = 1;<br/> }
</p>
<p>The above code checks to see if the game is running in a browser or not and sets a global variable to a value depending on the result of the check.</p>
<p> </p>
<p> </p>
<p> </p>
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