gm-docs-parser 1.0.0

A collection of typings for GameMaker Studio 2 manual pages
Documentation
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  <h1>game_save</h1>
  <p>With this function you can do a basic save of the game to a given file.</p>
  <p class="note"><b>NOTE</b>: This function is <i>very</i> limited and it is designed for the beginner to get a save system up and running quickly, but more advanced users may prefer to code their own system using the <a href="../File_Handling/File_Handling.htm">File</a>    functions, due to the fact that the game will <i>not</i> save any of the dynamic resources like data structures, surfaces, added sprites etc.</p>
  <p> </p>
  <h4>Syntax:</h4>
  <p class="code">game_save(filename);</p>
  <table>
    <tbody>
      <tr>
        <th>Argument</th>
        <th>Description</th>
      </tr>
      <tr>
        <td>filename</td>
        <td>The name of the file to save the game to.</td>
      </tr>
    </tbody>
  </table>
  <p> </p>
  <h4>Returns:</h4>
  <p class="code">N/A</p>
  <p> </p>
  <h4>Example:</h4>
  <p class="code">if keyboard_check_pressed(ord(&quot;S&quot;))<br/>     {
    <br/>     global.Saved = true;<br/>     game_save(&quot;Save.dat&quot;);
    <br/>     }
  </p>
  <p>The above code will set a global variable to <tt>true</tt> and then saves the game to the file &quot;Save.dat&quot; when the key &quot;S&quot; is pressed.</p>
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