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<span>game_save</span>
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<h1>game_save</h1>
<p>With this function you can do a basic save of the game to a given file.</p>
<p class="note"><b>NOTE</b>: This function is <i>very</i> limited and it is designed for the beginner to get a save system up and running quickly, but more advanced users may prefer to code their own system using the <a href="../File_Handling/File_Handling.htm">File</a> functions, due to the fact that the game will <i>not</i> save any of the dynamic resources like data structures, surfaces, added sprites etc.</p>
<p> </p>
<h4>Syntax:</h4>
<p class="code">game_save(filename);</p>
<table>
<tbody>
<tr>
<th>Argument</th>
<th>Description</th>
</tr>
<tr>
<td>filename</td>
<td>The name of the file to save the game to.</td>
</tr>
</tbody>
</table>
<p> </p>
<h4>Returns:</h4>
<p class="code">N/A</p>
<p> </p>
<h4>Example:</h4>
<p class="code">if keyboard_check_pressed(ord("S"))<br/> {
<br/> global.Saved = true;<br/> game_save("Save.dat");
<br/> }
</p>
<p>The above code will set a global variable to <tt>true</tt> and then saves the game to the file "Save.dat" when the key "S" is pressed.</p>
<p> </p>
<p> </p>
<p> </p>
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