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<span>buffer_save</span>
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<h1>buffer_save</h1>
<p>With this function you can save the contents of a buffer to a file, ready to be read back into memory using the <a href="buffer_load.htm"><tt>buffer_load()</tt></a> function.</p>
<p> </p>
<h4>Syntax:</h4>
<p class="code">buffer_save(buffer, filename);</p>
<table>
<tbody>
<tr>
<th>Argument</th>
<th>Description</th>
</tr>
<tr>
<td>buffer</td>
<td>The index of the buffer to save.</td>
</tr>
<tr>
<td>filename</td>
<td>The name of the file to save as.</td>
</tr>
</tbody>
</table>
<p> </p>
<h4>Returns:</h4>
<p class="code">N/A</p>
<p> </p>
<h4>Example:</h4>
<p class="code">buffer_save(buff, "Player_Save.sav");</p>
<p>Saves the current contents of the buffer with the id stored in the variable "buff" to a file.</p>
<p> </p>
<p> </p>
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