gm-docs-parser 1.0.0

A collection of typings for GameMaker Studio 2 manual pages
Documentation
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  <h1>buffer_async_group_option</h1>
  <p>With this function you can set some platform specific options for the buffer group being saved. The options available are as follows:</p>
  <ul class="colour">
    <li>&quot;<b>subtitle</b>&quot; or &quot;<b>slottitle</b>&quot; - The value for this option would be a string, which will be shown to the user when managing their save data in the OS. This is only important when saving data, not when loading again.</li>
    <li>&quot;<b>showdialog</b>&quot; - The value for this option is a boolean <tt>true</tt> or <tt>false</tt>. If set to <tt>true</tt>, when you save <i>or</i> load GameMaker Studio 2 will show the System UI, otherwise it will do a quicksave/quickload
      with no UI shown. You normally only need this if you&#39;re supporting multiple save slots to allow the user to pick a slot, but if you just support one slot per user, set this to <tt>false</tt>.</li>
    <li>&quot;<b>savepadindex</b>&quot; - For this option you would specify the <i>pad index</i> of the player who is saving <i>or</i> loading and the system will write data to and read data from this player&#39;s save folder.</li>
    <li>&quot;<b>saveslotsize</b>&quot; - This option requires that you specify the actual size in bytes you want to save (so you can do a <a href="buffer_seek.htm"><tt>buffer_seek()</tt></a> and <a href="buffer_tell.htm"><tt>buffer_tell()</tt></a> to get
      that, for example). Note that it is not obligatory to supply this value as all saves are pre-assigned a minimum space, which is normally about 10MB or so.</li>
  </ul>
  <p class="note"><b>IMPORTANT!</b> This function is currently only valid for the PSVita, PS4 and XBox One target modules. On all the other targets it will do nothing.</p>
  <p> </p>
  <h4>Syntax:</h4>
  <p class="code">buffer_async_group_option(option, value);</p>
  <table>
    <tbody>
      <tr>
        <th>Argument</th>
        <th>Description</th>
      </tr>
      <tr>
        <td>option</td>
        <td>The option to set.</td>
      </tr>
      <tr>
        <td>value</td>
        <td>The value to set (can be string or real, depending on the option).</td>
      </tr>
    </tbody>
  </table>
  <p> </p>
  <h4>Returns:</h4>
  <p>N/A</p>
  <p> </p>
  <h4>Example:</h4>
  <p class="code">buffer_async_group_begin(&quot;save_folder_name&quot;);<br/> buffer_async_group_option(&quot;showdialog&quot;, false);<br/> buffer_async_group_option(&quot;slottitle&quot;, &quot;Catch The Haggis Save&quot;);<br/> buffer_async_group_option(&quot;subtitle&quot;,
    &quot;All your haggis are saved here!&quot;);<br/> save = buffer_save_async(buff, &quot;Player_Save.sav&quot;, 0, 16384);<br/> buffer_async_group_end();
  </p>
  <p>The above code starts a buffer group then sets the group options before it sets 4 files to save asynchronously. The group definition is then ended (at which point saving will begin).</p>
  <p> </p>
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    <h5>© Copyright YoYo Games Ltd. 2020 All Rights Reserved</h5>
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