gm-docs-parser 1.0.0

A collection of typings for GameMaker Studio 2 manual pages
Documentation
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  <h1>timeline_running</h1>
  <p>This variable holds current state of the assigned time line and will return <tt>true</tt> if it is running and false if it is not. You can also set this variable to either <tt>true</tt> or <tt>false</tt> to
    start and stop the time line at any time. it should be noted that a stopped time line is <i>not</i> reset, and so starting it again at a later time will start it from the exact moment that it was stopped at.</p>
  <p> </p>
  <h4>Syntax:</h4>
  <p class="code">timeline_running;</p>
  <p> </p>
  <h4>Returns:</h4>
  <p class="code">Boolean</p>
  <p> </p>
  <h4>Example:</h4>
  <p class="code">if !timeline_running<br/>     {
    <br/>     timeline_position = 0;<br/>     timeline_running = true;<br/>     }
  </p>
  <p>The above code will check to see if the instance is running a time line, and if it is not then it resets the assigned time line to start at the first moment and then starts it.</p>
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    <h5>© Copyright YoYo Games Ltd. 2020 All Rights Reserved</h5>
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