gm-docs-parser 1.0.0

A collection of typings for GameMaker Studio 2 manual pages
Documentation
<?xml version="1.0" encoding="utf-8" ?>

<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml"><head>

  <script type="text/javascript" language="JavaScript">
    //<![CDATA[
    function reDo() {
      if (innerWidth != origWidth || innerHeight != origHeight)
        location.reload();
    }
    if ((parseInt(navigator.appVersion) == 4) && (navigator.appName == "Netscape")) {
      origWidth = innerWidth;
      origHeight = innerHeight;
      onresize = reDo;
    }
    onerror = null;
  //]]>
  </script>
  <style type="text/css">/*<![CDATA[*/

    < !-- div.WebHelpPopupMenu {
      position: absolute;
      left: 0px;
      top: 0px;
      z-index: 4;
      visibility: hidden;
    }

    p.WebHelpNavBar {
      text-align: right;
    }

    -->
  
/*]]>*/</style>

  <script type="text/javascript">//<![CDATA[

    gRootRelPath = "../../..";
    gCommonRootRelPath = "../../..";
    gTopicId = "9.1.2.0_14";
  
//]]></script>

  <script type="text/javascript" src="../../../template/scripts/rh.min.js"></script>
  <script type="text/javascript" src="../../../template/scripts/common.min.js"></script>
  <script type="text/javascript" src="../../../template/scripts/topic.min.js"></script>
  <script type="text/javascript" src="../../../template/scripts/topicwidgets.min.js"></script>
<script type="text/javascript" src="../../../whxdata/projectsettings.js"></script>
  <link rel="stylesheet" type="text/css" href="../../../template/styles/topic.min.css"/>
  <link rel="stylesheet" type="text/css" href="../../../template/Charcoal_Grey/topicheader.css"/>
  <meta name="topic-status" content="Draft"/>

  <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
  <title>throw</title>
  <meta name="generator" content="Adobe RoboHelp 2019"/>
  <link rel="stylesheet" href="../../../assets/css/default.css" type="text/css"/>
  <meta name="rh-authors" content="Mark Alexander"/>
  <meta name="topic-comment" content="Page outlining the throw function"/>
  <meta name="rh-index-keywords" content="throw"/>
  <meta name="search-keywords" content="throw"/>
</head>

<body>
  <div class="topic-header rh-hide" id="rh-topic-header" onclick="rh._.goToFullLayout()">
    <div class="logo">
    </div>
    <div class="nav">
      <div class="title" title="throw">
        <span>throw</span>
      </div>
      <div class="gotohome" title="Click here to see this page in full context">
        <span>Click here to see this page in full context</span>
      </div>
    </div>
  </div>
  <div class="topic-header-shadow rh-hide" id="rh-topic-header-shadow"></div>



  <!--<div class="body-scroll" style="top: 150px;">-->
  <h1>throw</h1>
  <p>The <tt>throw</tt> runtime statement permits you to generate your own <a href="../../../Additional_Information/Errors/Runner_Errors.htm">runtime exceptions</a>, ending the game and showing an error message, using the following syntax:</p>
  <p class="code">throw (&lt;expression&gt;);</p>
  <p>The expression used can be a value or a string or any other data type, and this will then generate an exception error which is - by default - shown on the screen and on closing the error message the game will end. For example calling this:</p>
  <p class="code">throw (&quot;Hello World!&quot;);</p>
  <p>will cause the following unhandled exception error to be shown:</p>
  <p><img alt="Unhandled runtime exception error message example" class="center" src="../../../assets/Images/Scripting_Reference/GML/Overview/ThrowUnhandledMessage.png"/>You can, however, take over this error message and use your own handler code by calling
    the function <a href="../../GML_Reference/Debugging/exception_unhandled_handler.htm"><tt>exception_unhandled_handler()</tt></a>. This <a href="../Runtime_Functions.htm">runtime function</a> permits you to supply a custom <a href="../Method_Variables.htm">method</a>    to use that will be called whenever any unhandled exceptions occur in your game.</p>
  <p> </p>
  <p> </p>
  <p> </p>
  <div class="footer">
    <div class="buttons">
      <div class="clear">
        <div style="float:left">Back: <a href="../Language_Features.htm">Language Features</a></div>
        <div style="float:right">Next: <a href="new.htm">new</a></div>
      </div>
    </div>
    <h5>© Copyright YoYo Games Ltd. 2020 All Rights Reserved</h5>
  </div>
  <!-- KEYWORDS
throw
-->
  <!-- TAGS
throw
-->

</body></html>