gm-docs-parser 1.0.0

A collection of typings for GameMaker Studio 2 manual pages
Documentation
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  <h1>continue</h1>
  <p>The <tt>continue</tt> statement has the following basic syntax:</p>
  <p class="code">continue;</p>
  <p>If used inside of a statement that forms a loop (<a href="for.htm"><tt>for</tt></a>, <a href="repeat.htm"><tt>repeat</tt></a>, <a href="while.htm"><tt>while</tt></a> or <a href="do___until.htm"><tt>do / until</tt></a>), it will immediately end the current
    <a class="tooltip" title="An iteration is a single pass through a set of operations in your project code. One form of iteration in computer programming is via loops. A loop will repeat a certain segment of code until a condition is met and it can proceed further. Each time the computer runs a loop, it is known as an iteration. In simple terms, iteration is the process of repeating a particular snippet of code over and over again to perform a certain action.">iteration</a> and jump back to the beginning of the loop starting a new iteration and ommitting any code that comes after the <span class="inline">continue</span> within the loop. It can also
    be used within the <a href="with.htm"><tt>with</tt></a> statement, where it will cause the code to skip to the next instance and run again. Note that if <tt>continue</tt> is used outside of any of these contexts it will give an error.</p>
  <p>Below is an example of use in a <tt>for</tt> loop:</p>
  <p class="code">var _val = 0;<br/> for (var i = 0; i &lt; 10; i += 1)<br/>     {
    <br/>     if (val_array[i] &lt;= 0)<br/>         {<br/>         continue;<br/>         }<br/>     _val += val_array[i];<br/>     }
    <br/> draw_text(32, 32, &quot;Positive Values Total = &quot; + string(_val));</p>
  <p>Below is an example of use in a <span class="inline">while</span> loop:</p>
  <p class="code">var file = file_text_open_read(&quot;Game_Data.txt&quot;);<br/> var _num = 0;<br/> while (!file_text_eof(file))<br/>     {<br/>     var _s = file_text_readln(file);<br/>     if (_s == &quot;&quot;)<br/>         {<br/>         continue;<br/>       }<br/>        str[num++] = _s;<br/>     }<br/> file_text_close(file);
  </p>
  <p>Below is an example of use in a <span class="inline">do / until</span> loop:</p>
  <p class="code">do<br/>     {
    <br/>     var _x = random(room_width);<br/>     var _y = random(room_height);<br/>     if (instance_position(_x, y, obj_Enemy)<br/>         {
    <br/>         continue;
    <br/>         }
    <br/>     instance_create_layer(_x, _y, &quot;Instances&quot;, obj_Enemy);<br/>     }
    <br/> until (instance_count(obj_Enemy) &gt;= 10);</p>
  <p>Below you can find an example of use in a <span class="inline">repeat</span> loop:</p>
  <p class="code">repeat(10)<br/>     {   <br/>     var _x = random(room_width);<br/>     var _y = random(room_height);<br/>     if (instance_position(_x, y, obj_Enemy)<br/>         {
    <br/>         continue;
    <br/>         }
    <br/>     instance_create_layer(_x, _y, &quot;Instances&quot;, obj_Enemy);<br/>     }</p>
  <p>Finally, an example of use in a <span class="inline">with</span> statement:</p>
  <p class="code">with (obj_Enemy_Parent)<br/>     {<br/>     if (object_index == obj_Enemy_InDestructible)<br/>         {<br/>         continue;<br/>         }<br/>     hp -= 100;<br/>     if (hp &lt;= 0)<br/>         {<br/>         instance_destroy();<br/>       }<br/>        }</p>
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