#ifndef GLHEADER_H
#define GLHEADER_H
#define GL_GLEXT_PROTOTYPES
#include "GL/gl.h"
#include "GL/glext.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef unsigned short GLenum16;
typedef unsigned char GLbitfield8;
typedef unsigned short GLbitfield16;
typedef GLuint64 GLbitfield64;
#ifndef GL_OES_EGL_image_external
#define GL_TEXTURE_EXTERNAL_OES 0x8D65
#define GL_SAMPLER_EXTERNAL_OES 0x8D66
#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
#endif
#ifndef GL_OES_compressed_ETC1_RGB8_texture
#define GL_ETC1_RGB8_OES 0x8D64
#endif
typedef int GLclampx;
#ifndef GL_OES_point_size_array
#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
#endif
#ifndef GL_OES_draw_texture
#define GL_TEXTURE_CROP_RECT_OES 0x8B9D
#endif
#ifndef GL_TEXTURE_GEN_STR_OES
#define GL_TEXTURE_GEN_STR_OES 0x8D60
#endif
#ifndef GL_PROGRAM_BINARY_LENGTH_OES
#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
#endif
#ifndef GL_OES_texture_compression_astc
#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0
#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1
#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2
#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3
#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4
#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5
#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6
#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7
#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8
#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9
#endif
#ifndef GL_EXT_shader_framebuffer_fetch
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
#endif
#ifndef GL_EXT_disjoint_timer_query
#define GL_GPU_DISJOINT_EXT 0x8FBB
#endif
#ifndef GL_HALF_FLOAT_OES
#define GL_HALF_FLOAT_OES 0x8D61
#endif
#ifndef GL_ATI_texture_compression_3dc
#define GL_ATI_texture_compression_3dc 1
#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
#endif
#ifndef GL_EXT_texture_sRGB_R8
#define GL_SR8_EXT 0x8FBD
#endif
#ifndef GL_AMD_compressed_ATC_texture
#define GL_ATC_RGB_AMD 0x8C92
#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
#endif
#define GL_SHADER_PROGRAM_MESA 0x9999
#ifndef GL_EXT_multisampled_render_to_texture
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
#endif
#ifdef __cplusplus
}
#endif
#endif