#include "glheader.h"
#include "accum.h"
#include "api_exec.h"
#include "api_loopback.h"
#include "arrayobj.h"
#include "attrib.h"
#include "bbox.h"
#include "blend.h"
#include "buffers.h"
#include "bufferobj.h"
#include "conservativeraster.h"
#include "context.h"
#include "cpuinfo.h"
#include "debug.h"
#include "debug_output.h"
#include "depth.h"
#include "dlist.h"
#include "eval.h"
#include "extensions.h"
#include "fbobject.h"
#include "feedback.h"
#include "fog.h"
#include "formats.h"
#include "framebuffer.h"
#include "glthread.h"
#include "hint.h"
#include "hash.h"
#include "light.h"
#include "lines.h"
#include "macros.h"
#include "matrix.h"
#include "multisample.h"
#include "performance_monitor.h"
#include "performance_query.h"
#include "pipelineobj.h"
#include "pixel.h"
#include "pixelstore.h"
#include "points.h"
#include "polygon.h"
#include "queryobj.h"
#include "syncobj.h"
#include "rastpos.h"
#include "remap.h"
#include "scissor.h"
#include "shared.h"
#include "shaderobj.h"
#include "shaderimage.h"
#include "state.h"
#include "util/debug.h"
#include "util/disk_cache.h"
#include "util/strtod.h"
#include "stencil.h"
#include "shaderimage.h"
#include "texcompress_s3tc.h"
#include "texstate.h"
#include "transformfeedback.h"
#include "mtypes.h"
#include "varray.h"
#include "version.h"
#include "viewport.h"
#include "texturebindless.h"
#include "program/program.h"
#include "math/m_matrix.h"
#include "main/dispatch.h"
#include "macros.h"
#include "git_sha1.h"
#ifdef USE_SPARC_ASM
#include "sparc/sparc.h"
#endif
#include "compiler/glsl_types.h"
#include "compiler/glsl/builtin_functions.h"
#include "compiler/glsl/glsl_parser_extras.h"
#include <stdbool.h>
#include "util/u_memory.h"
#ifndef MESA_VERBOSE
int MESA_VERBOSE = 0;
#endif
#ifndef MESA_DEBUG_FLAGS
int MESA_DEBUG_FLAGS = 0;
#endif
GLfloat _mesa_ubyte_to_float_color_tab[256];
void
_mesa_notifySwapBuffers(struct gl_context *ctx)
{
if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
_mesa_debug(ctx, "SwapBuffers\n");
FLUSH_VERTICES(ctx, 0);
if (ctx->Driver.Flush) {
ctx->Driver.Flush(ctx);
}
}
struct gl_config *
_mesa_create_visual( GLboolean dbFlag,
GLboolean stereoFlag,
GLint redBits,
GLint greenBits,
GLint blueBits,
GLint alphaBits,
GLint depthBits,
GLint stencilBits,
GLint accumRedBits,
GLint accumGreenBits,
GLint accumBlueBits,
GLint accumAlphaBits,
GLuint numSamples )
{
struct gl_config *vis = CALLOC_STRUCT(gl_config);
if (vis) {
if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
redBits, greenBits, blueBits, alphaBits,
depthBits, stencilBits,
accumRedBits, accumGreenBits,
accumBlueBits, accumAlphaBits,
numSamples)) {
free(vis);
return NULL;
}
}
return vis;
}
GLboolean
_mesa_initialize_visual( struct gl_config *vis,
GLboolean dbFlag,
GLboolean stereoFlag,
GLint redBits,
GLint greenBits,
GLint blueBits,
GLint alphaBits,
GLint depthBits,
GLint stencilBits,
GLint accumRedBits,
GLint accumGreenBits,
GLint accumBlueBits,
GLint accumAlphaBits,
GLuint numSamples )
{
assert(vis);
if (depthBits < 0 || depthBits > 32) {
return GL_FALSE;
}
if (stencilBits < 0 || stencilBits > 8) {
return GL_FALSE;
}
assert(accumRedBits >= 0);
assert(accumGreenBits >= 0);
assert(accumBlueBits >= 0);
assert(accumAlphaBits >= 0);
vis->doubleBufferMode = dbFlag;
vis->stereoMode = stereoFlag;
vis->redBits = redBits;
vis->greenBits = greenBits;
vis->blueBits = blueBits;
vis->alphaBits = alphaBits;
vis->rgbBits = redBits + greenBits + blueBits;
vis->depthBits = depthBits;
vis->stencilBits = stencilBits;
vis->accumRedBits = accumRedBits;
vis->accumGreenBits = accumGreenBits;
vis->accumBlueBits = accumBlueBits;
vis->accumAlphaBits = accumAlphaBits;
vis->numAuxBuffers = 0;
vis->level = 0;
vis->sampleBuffers = numSamples > 0 ? 1 : 0;
vis->samples = numSamples;
return GL_TRUE;
}
void
_mesa_destroy_visual( struct gl_config *vis )
{
free(vis);
}
mtx_t OneTimeLock = _MTX_INITIALIZER_NP;
static void
one_time_fini(void)
{
glsl_type_singleton_decref();
_mesa_locale_fini();
}
void
_mesa_initialize(void)
{
static bool initialized;
mtx_lock(&OneTimeLock);
if (!initialized) {
GLuint i;
STATIC_ASSERT(sizeof(GLbyte) == 1);
STATIC_ASSERT(sizeof(GLubyte) == 1);
STATIC_ASSERT(sizeof(GLshort) == 2);
STATIC_ASSERT(sizeof(GLushort) == 2);
STATIC_ASSERT(sizeof(GLint) == 4);
STATIC_ASSERT(sizeof(GLuint) == 4);
_mesa_locale_init();
_mesa_one_time_init_extension_overrides();
_mesa_get_cpu_features();
for (i = 0; i < 256; i++) {
_mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
}
atexit(one_time_fini);
#if defined(DEBUG)
if (MESA_VERBOSE != 0) {
_mesa_debug(NULL, "Mesa " PACKAGE_VERSION " DEBUG build" MESA_GIT_SHA1 "\n");
}
#endif
glsl_type_singleton_init_or_ref();
_mesa_init_remap_table();
}
initialized = true;
mtx_unlock(&OneTimeLock);
}
static void
_mesa_init_current(struct gl_context *ctx)
{
GLuint i;
for (i = 0; i < ARRAY_SIZE(ctx->Current.Attrib); i++) {
ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
}
ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
}
static void
init_program_limits(struct gl_constants *consts, gl_shader_stage stage,
struct gl_program_constants *prog)
{
prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
prog->MaxTemps = MAX_PROGRAM_TEMPS;
prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
switch (stage) {
case MESA_SHADER_VERTEX:
prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
prog->MaxInputComponents = 0;
prog->MaxOutputComponents = 16 * 4;
break;
case MESA_SHADER_FRAGMENT:
prog->MaxParameters = MAX_FRAGMENT_PROGRAM_PARAMS;
prog->MaxAttribs = MAX_FRAGMENT_PROGRAM_INPUTS;
prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
prog->MaxInputComponents = 16 * 4;
prog->MaxOutputComponents = 0;
break;
case MESA_SHADER_TESS_CTRL:
case MESA_SHADER_TESS_EVAL:
case MESA_SHADER_GEOMETRY:
prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
prog->MaxInputComponents = 16 * 4;
prog->MaxOutputComponents = 16 * 4;
break;
case MESA_SHADER_COMPUTE:
prog->MaxParameters = 0;
prog->MaxAttribs = 0;
prog->MaxAddressRegs = 0;
prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
prog->MaxInputComponents = 0;
prog->MaxOutputComponents = 0;
break;
default:
assert(0 && "Bad shader stage in init_program_limits()");
}
prog->MaxNativeInstructions = 0;
prog->MaxNativeAluInstructions = 0;
prog->MaxNativeTexInstructions = 0;
prog->MaxNativeTexIndirections = 0;
prog->MaxNativeAttribs = 0;
prog->MaxNativeTemps = 0;
prog->MaxNativeAddressRegs = 0;
prog->MaxNativeParameters = 0;
prog->MediumFloat.RangeMin = 127;
prog->MediumFloat.RangeMax = 127;
prog->MediumFloat.Precision = 23;
prog->LowFloat = prog->HighFloat = prog->MediumFloat;
prog->MediumInt.RangeMin = 24;
prog->MediumInt.RangeMax = 24;
prog->MediumInt.Precision = 0;
prog->LowInt = prog->HighInt = prog->MediumInt;
prog->MaxUniformBlocks = 12;
prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
consts->MaxUniformBlockSize / 4 *
prog->MaxUniformBlocks);
prog->MaxAtomicBuffers = 0;
prog->MaxAtomicCounters = 0;
prog->MaxShaderStorageBlocks = 8;
}
void
_mesa_init_constants(struct gl_constants *consts, gl_api api)
{
int i;
assert(consts);
consts->MaxTextureMbytes = MAX_TEXTURE_MBYTES;
consts->MaxTextureSize = 1 << (MAX_TEXTURE_LEVELS - 1);
consts->Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
consts->MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
consts->MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
consts->MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
consts->MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
consts->MaxTextureUnits = MIN2(consts->MaxTextureCoordUnits,
consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
consts->MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
consts->MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
consts->MaxTextureBufferSize = 65536;
consts->TextureBufferOffsetAlignment = 1;
consts->MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
consts->SubPixelBits = SUB_PIXEL_BITS;
consts->MinPointSize = MIN_POINT_SIZE;
consts->MaxPointSize = MAX_POINT_SIZE;
consts->MinPointSizeAA = MIN_POINT_SIZE;
consts->MaxPointSizeAA = MAX_POINT_SIZE;
consts->PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
consts->MinLineWidth = MIN_LINE_WIDTH;
consts->MaxLineWidth = MAX_LINE_WIDTH;
consts->MinLineWidthAA = MIN_LINE_WIDTH;
consts->MaxLineWidthAA = MAX_LINE_WIDTH;
consts->LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
consts->MaxClipPlanes = 6;
consts->MaxLights = MAX_LIGHTS;
consts->MaxShininess = 128.0;
consts->MaxSpotExponent = 128.0;
consts->MaxViewportWidth = 16384;
consts->MaxViewportHeight = 16384;
consts->MinMapBufferAlignment = 64;
consts->MaxViewports = 1;
consts->ViewportSubpixelBits = 0;
consts->ViewportBounds.Min = 0;
consts->ViewportBounds.Max = 0;
consts->MaxCombinedUniformBlocks = 36;
consts->MaxUniformBufferBindings = 36;
consts->MaxUniformBlockSize = 16384;
consts->UniformBufferOffsetAlignment = 1;
consts->MaxCombinedShaderStorageBlocks = 8;
consts->MaxShaderStorageBufferBindings = 8;
consts->MaxShaderStorageBlockSize = 128 * 1024 * 1024;
consts->ShaderStorageBufferOffsetAlignment = 256;
consts->MaxUserAssignableUniformLocations =
4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
for (i = 0; i < MESA_SHADER_STAGES; i++)
init_program_limits(consts, i, &consts->Program[i]);
consts->MaxProgramMatrices = MAX_PROGRAM_MATRICES;
consts->MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
consts->GLSLVersion = api == API_OPENGL_CORE ? 130 : 120;
consts->GLSLVersionCompat = consts->GLSLVersion;
consts->GLSLLowerConstArrays = true;
consts->VertexID_is_zero_based = false;
consts->MaxDrawBuffers = MAX_DRAW_BUFFERS;
consts->MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
consts->MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
consts->MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
consts->MaxVarying = 16;
consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
consts->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
consts->MaxGeometryShaderInvocations = MAX_GEOMETRY_SHADER_INVOCATIONS;
#ifdef DEBUG
consts->GenerateTemporaryNames = true;
#else
consts->GenerateTemporaryNames = false;
#endif
consts->MaxSamples = 0;
consts->UniformBooleanTrue = FLOAT_AS_UNION(1.0f).u;
consts->MaxServerWaitTimeout = 0x7fffffff7fffffffULL;
consts->QuadsFollowProvokingVertexConvention = GL_TRUE;
consts->LayerAndVPIndexProvokingVertex = GL_UNDEFINED_VERTEX;
consts->MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
consts->MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
consts->MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
consts->MaxVertexStreams = 1;
consts->ProfileMask = api == API_OPENGL_CORE
? GL_CONTEXT_CORE_PROFILE_BIT
: GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
consts->MaxVertexAttribStride = 2048;
consts->MinProgramTexelOffset = -8;
consts->MaxProgramTexelOffset = 7;
consts->MinProgramTextureGatherOffset = -8;
consts->MaxProgramTextureGatherOffset = 7;
consts->ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
consts->RobustAccess = GL_FALSE;
consts->MaxElementIndex = 0xffffffffu;
consts->MaxColorTextureSamples = 1;
consts->MaxDepthTextureSamples = 1;
consts->MaxIntegerSamples = 1;
consts->MaxAtomicBufferBindings = MAX_COMBINED_ATOMIC_BUFFERS;
consts->MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE;
consts->MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS;
consts->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
consts->MaxVertexAttribRelativeOffset = 2047;
consts->MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
consts->MaxComputeWorkGroupCount[0] = 65535;
consts->MaxComputeWorkGroupCount[1] = 65535;
consts->MaxComputeWorkGroupCount[2] = 65535;
consts->MaxComputeWorkGroupSize[0] = 1024;
consts->MaxComputeWorkGroupSize[1] = 1024;
consts->MaxComputeWorkGroupSize[2] = 64;
consts->MaxComputeWorkGroupInvocations = 0;
consts->MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET;
consts->MaxFragmentInterpolationOffset = MAX_FRAGMENT_INTERPOLATION_OFFSET;
consts->ContextReleaseBehavior = GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH;
consts->MaxTessGenLevel = MAX_TESS_GEN_LEVEL;
consts->MaxPatchVertices = MAX_PATCH_VERTICES;
consts->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
consts->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
consts->MaxTessPatchComponents = MAX_TESS_PATCH_COMPONENTS;
consts->MaxTessControlTotalOutputComponents = MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
consts->PrimitiveRestartForPatches = false;
consts->MaxComputeVariableGroupSize[0] = 512;
consts->MaxComputeVariableGroupSize[1] = 512;
consts->MaxComputeVariableGroupSize[2] = 64;
consts->MaxComputeVariableGroupInvocations = 512;
consts->MaxSubpixelPrecisionBiasBits = 0;
consts->ConservativeRasterDilateRange[0] = 0.0;
consts->ConservativeRasterDilateRange[1] = 0.0;
consts->ConservativeRasterDilateGranularity = 0.0;
consts->glBeginEndBufferSize = 512 * 1024;
}
static void
check_context_limits(struct gl_context *ctx)
{
(void) ctx;
assert(VARYING_SLOT_MAX <=
(8 * sizeof(ctx->VertexProgram._Current->info.outputs_written)));
assert(VARYING_SLOT_MAX <=
(8 * sizeof(ctx->FragmentProgram._Current->info.inputs_read)));
assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0);
assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
assert(ctx->Const.MaxTextureCoordUnits > 0);
assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
assert(ctx->Const.MaxTextureUnits > 0);
assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
ctx->Const.MaxTextureCoordUnits));
assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
assert(ctx->Const.MaxTextureSize <= (1 << (MAX_TEXTURE_LEVELS - 1)));
assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
assert(ctx->Const.MaxTextureSize <= ctx->Const.MaxViewportWidth);
assert(ctx->Const.MaxTextureSize <= ctx->Const.MaxViewportHeight);
assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
}
static GLboolean
init_attrib_groups(struct gl_context *ctx)
{
assert(ctx);
_mesa_init_constants(&ctx->Const, ctx->API);
_mesa_init_extensions(&ctx->Extensions);
_mesa_init_accum( ctx );
_mesa_init_attrib( ctx );
_mesa_init_bbox( ctx );
_mesa_init_buffer_objects( ctx );
_mesa_init_color( ctx );
_mesa_init_conservative_raster( ctx );
_mesa_init_current( ctx );
_mesa_init_depth( ctx );
_mesa_init_debug( ctx );
_mesa_init_debug_output( ctx );
_mesa_init_display_list( ctx );
_mesa_init_eval( ctx );
_mesa_init_fbobjects( ctx );
_mesa_init_feedback( ctx );
_mesa_init_fog( ctx );
_mesa_init_hint( ctx );
_mesa_init_image_units( ctx );
_mesa_init_line( ctx );
_mesa_init_lighting( ctx );
_mesa_init_matrix( ctx );
_mesa_init_multisample( ctx );
_mesa_init_performance_monitors( ctx );
_mesa_init_performance_queries( ctx );
_mesa_init_pipeline( ctx );
_mesa_init_pixel( ctx );
_mesa_init_pixelstore( ctx );
_mesa_init_point( ctx );
_mesa_init_polygon( ctx );
_mesa_init_program( ctx );
_mesa_init_queryobj( ctx );
_mesa_init_sync( ctx );
_mesa_init_rastpos( ctx );
_mesa_init_scissor( ctx );
_mesa_init_shader_state( ctx );
_mesa_init_stencil( ctx );
_mesa_init_transform( ctx );
_mesa_init_transform_feedback( ctx );
_mesa_init_varray( ctx );
_mesa_init_viewport( ctx );
_mesa_init_resident_handles( ctx );
if (!_mesa_init_texture( ctx ))
return GL_FALSE;
ctx->TileRasterOrderIncreasingX = GL_TRUE;
ctx->TileRasterOrderIncreasingY = GL_TRUE;
ctx->NewState = _NEW_ALL;
ctx->NewDriverState = ~0;
ctx->ErrorValue = GL_NO_ERROR;
ctx->ShareGroupReset = false;
ctx->varying_vp_inputs = VERT_BIT_ALL;
return GL_TRUE;
}
static GLboolean
update_default_objects(struct gl_context *ctx)
{
assert(ctx);
_mesa_update_default_objects_program(ctx);
_mesa_update_default_objects_texture(ctx);
_mesa_update_default_objects_buffer_objects(ctx);
return GL_TRUE;
}
#if !defined(_WIN32)
#define USE_GLAPI_NOP_FEATURES 0
#else
#define USE_GLAPI_NOP_FEATURES 1
#endif
#if USE_GLAPI_NOP_FEATURES
static void
nop_handler(const char *name)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid call)", name);
}
#ifndef NDEBUG
else if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) {
fprintf(stderr,
"GL User Error: gl%s called without a rendering context\n",
name);
fflush(stderr);
}
#endif
}
#endif
#if defined(_WIN32)
static void GLAPIENTRY
nop_glFlush(void)
{
}
#endif
#if !USE_GLAPI_NOP_FEATURES
static int
generic_nop(void)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_error(ctx, GL_INVALID_OPERATION,
"unsupported function called "
"(unsupported extension or deprecated function?)");
return 0;
}
#endif
struct _glapi_table *
_mesa_new_nop_table(unsigned numEntries)
{
struct _glapi_table *table;
#if !USE_GLAPI_NOP_FEATURES
table = malloc(numEntries * sizeof(_glapi_proc));
if (table) {
_glapi_proc *entry = (_glapi_proc *) table;
unsigned i;
for (i = 0; i < numEntries; i++) {
entry[i] = (_glapi_proc) generic_nop;
}
}
#else
table = _glapi_new_nop_table(numEntries);
#endif
return table;
}
struct _glapi_table *
_mesa_alloc_dispatch_table(void)
{
int numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
struct _glapi_table *table = _mesa_new_nop_table(numEntries);
#if defined(_WIN32)
if (table) {
SET_Flush(table, nop_glFlush);
}
#endif
#if USE_GLAPI_NOP_FEATURES
_glapi_set_nop_handler(nop_handler);
#endif
return table;
}
static struct _glapi_table *
create_beginend_table(const struct gl_context *ctx)
{
struct _glapi_table *table;
table = _mesa_alloc_dispatch_table();
if (!table)
return NULL;
#define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec))
COPY_DISPATCH(GenLists);
COPY_DISPATCH(IsProgram);
COPY_DISPATCH(IsVertexArray);
COPY_DISPATCH(IsBuffer);
COPY_DISPATCH(IsEnabled);
COPY_DISPATCH(IsEnabledi);
COPY_DISPATCH(IsRenderbuffer);
COPY_DISPATCH(IsFramebuffer);
COPY_DISPATCH(CheckFramebufferStatus);
COPY_DISPATCH(RenderMode);
COPY_DISPATCH(GetString);
COPY_DISPATCH(GetStringi);
COPY_DISPATCH(GetPointerv);
COPY_DISPATCH(IsQuery);
COPY_DISPATCH(IsSampler);
COPY_DISPATCH(IsSync);
COPY_DISPATCH(IsTexture);
COPY_DISPATCH(IsTransformFeedback);
COPY_DISPATCH(DeleteQueries);
COPY_DISPATCH(AreTexturesResident);
COPY_DISPATCH(FenceSync);
COPY_DISPATCH(ClientWaitSync);
COPY_DISPATCH(MapBuffer);
COPY_DISPATCH(UnmapBuffer);
COPY_DISPATCH(MapBufferRange);
COPY_DISPATCH(ObjectPurgeableAPPLE);
COPY_DISPATCH(ObjectUnpurgeableAPPLE);
_mesa_loopback_init_api_table(ctx, table);
return table;
}
void
_mesa_initialize_dispatch_tables(struct gl_context *ctx)
{
_mesa_initialize_exec_table(ctx);
if (ctx->Save)
_mesa_initialize_save_table(ctx);
}
GLboolean
_mesa_initialize_context(struct gl_context *ctx,
gl_api api,
const struct gl_config *visual,
struct gl_context *share_list,
const struct dd_function_table *driverFunctions)
{
struct gl_shared_state *shared;
int i;
assert(driverFunctions->NewTextureObject);
assert(driverFunctions->FreeTextureImageBuffer);
ctx->API = api;
ctx->DrawBuffer = NULL;
ctx->ReadBuffer = NULL;
ctx->WinSysDrawBuffer = NULL;
ctx->WinSysReadBuffer = NULL;
if (visual) {
ctx->Visual = *visual;
ctx->HasConfig = GL_TRUE;
}
else {
memset(&ctx->Visual, 0, sizeof ctx->Visual);
ctx->HasConfig = GL_FALSE;
}
_mesa_override_gl_version(ctx);
_mesa_initialize();
ctx->Driver = *driverFunctions;
if (share_list) {
shared = share_list->Shared;
}
else {
shared = _mesa_alloc_shared_state(ctx);
if (!shared)
return GL_FALSE;
}
_mesa_reference_shared_state(ctx, &ctx->Shared, shared);
if (!init_attrib_groups( ctx ))
goto fail;
if (env_var_as_boolean("MESA_NO_ERROR", false)) {
#if !defined(_WIN32)
if (geteuid() == getuid())
#endif
ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
}
ctx->OutsideBeginEnd = _mesa_alloc_dispatch_table();
if (!ctx->OutsideBeginEnd)
goto fail;
ctx->Exec = ctx->OutsideBeginEnd;
ctx->CurrentClientDispatch = ctx->CurrentServerDispatch = ctx->OutsideBeginEnd;
ctx->FragmentProgram._MaintainTexEnvProgram
= (getenv("MESA_TEX_PROG") != NULL);
ctx->VertexProgram._MaintainTnlProgram
= (getenv("MESA_TNL_PROG") != NULL);
if (ctx->VertexProgram._MaintainTnlProgram) {
ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
}
memset(&ctx->TextureFormatSupported, GL_TRUE,
sizeof(ctx->TextureFormatSupported));
switch (ctx->API) {
case API_OPENGL_COMPAT:
ctx->BeginEnd = create_beginend_table(ctx);
ctx->Save = _mesa_alloc_dispatch_table();
if (!ctx->BeginEnd || !ctx->Save)
goto fail;
case API_OPENGL_CORE:
break;
case API_OPENGLES:
for (i = 0; i < ARRAY_SIZE(ctx->Texture.FixedFuncUnit); i++) {
struct gl_fixedfunc_texture_unit *texUnit =
&ctx->Texture.FixedFuncUnit[i];
texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
}
break;
case API_OPENGLES2:
ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
break;
}
ctx->FirstTimeCurrent = GL_TRUE;
return GL_TRUE;
fail:
_mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
free(ctx->BeginEnd);
free(ctx->OutsideBeginEnd);
free(ctx->Save);
return GL_FALSE;
}
void
_mesa_free_context_data(struct gl_context *ctx)
{
if (!_mesa_get_current_context()){
_mesa_make_current(ctx, NULL, NULL);
}
_mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
_mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
_mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
_mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
_mesa_reference_program(ctx, &ctx->VertexProgram.Current, NULL);
_mesa_reference_program(ctx, &ctx->VertexProgram._Current, NULL);
_mesa_reference_program(ctx, &ctx->VertexProgram._TnlProgram, NULL);
_mesa_reference_program(ctx, &ctx->TessCtrlProgram._Current, NULL);
_mesa_reference_program(ctx, &ctx->TessEvalProgram._Current, NULL);
_mesa_reference_program(ctx, &ctx->GeometryProgram._Current, NULL);
_mesa_reference_program(ctx, &ctx->FragmentProgram.Current, NULL);
_mesa_reference_program(ctx, &ctx->FragmentProgram._Current, NULL);
_mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
_mesa_reference_program(ctx, &ctx->ComputeProgram._Current, NULL);
_mesa_reference_vao(ctx, &ctx->Array.VAO, NULL);
_mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL);
_mesa_reference_vao(ctx, &ctx->Array._EmptyVAO, NULL);
_mesa_reference_vao(ctx, &ctx->Array._DrawVAO, NULL);
_mesa_free_attrib_data(ctx);
_mesa_free_buffer_objects(ctx);
_mesa_free_eval_data( ctx );
_mesa_free_texture_data( ctx );
_mesa_free_image_textures(ctx);
_mesa_free_matrix_data( ctx );
_mesa_free_pipeline_data(ctx);
_mesa_free_program_data(ctx);
_mesa_free_shader_state(ctx);
_mesa_free_queryobj_data(ctx);
_mesa_free_sync_data(ctx);
_mesa_free_varray_data(ctx);
_mesa_free_transform_feedback(ctx);
_mesa_free_performance_monitors(ctx);
_mesa_free_performance_queries(ctx);
_mesa_free_resident_handles(ctx);
_mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
_mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
_mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
_mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
free(ctx->BeginEnd);
free(ctx->OutsideBeginEnd);
free(ctx->Save);
free(ctx->ContextLost);
free(ctx->MarshalExec);
_mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
_mesa_free_display_list_data(ctx);
_mesa_free_errors_data(ctx);
free((void *)ctx->Extensions.String);
free(ctx->VersionString);
ralloc_free(ctx->SoftFP64);
if (ctx == _mesa_get_current_context()) {
_mesa_make_current(NULL, NULL, NULL);
}
if (ctx->shader_builtin_ref) {
_mesa_glsl_builtin_functions_decref();
ctx->shader_builtin_ref = false;
}
free(ctx->Const.SpirVExtensions);
}
void
_mesa_destroy_context( struct gl_context *ctx )
{
if (ctx) {
_mesa_free_context_data(ctx);
free( (void *) ctx );
}
}
void
_mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
GLuint mask )
{
if (mask & GL_ACCUM_BUFFER_BIT) {
dst->Accum = src->Accum;
}
if (mask & GL_COLOR_BUFFER_BIT) {
dst->Color = src->Color;
}
if (mask & GL_CURRENT_BIT) {
dst->Current = src->Current;
}
if (mask & GL_DEPTH_BUFFER_BIT) {
dst->Depth = src->Depth;
}
if (mask & GL_ENABLE_BIT) {
}
if (mask & GL_EVAL_BIT) {
dst->Eval = src->Eval;
}
if (mask & GL_FOG_BIT) {
dst->Fog = src->Fog;
}
if (mask & GL_HINT_BIT) {
dst->Hint = src->Hint;
}
if (mask & GL_LIGHTING_BIT) {
dst->Light = src->Light;
}
if (mask & GL_LINE_BIT) {
dst->Line = src->Line;
}
if (mask & GL_LIST_BIT) {
dst->List = src->List;
}
if (mask & GL_PIXEL_MODE_BIT) {
dst->Pixel = src->Pixel;
}
if (mask & GL_POINT_BIT) {
dst->Point = src->Point;
}
if (mask & GL_POLYGON_BIT) {
dst->Polygon = src->Polygon;
}
if (mask & GL_POLYGON_STIPPLE_BIT) {
GLuint i;
for (i = 0; i < 32; i++) {
dst->PolygonStipple[i] = src->PolygonStipple[i];
}
}
if (mask & GL_SCISSOR_BIT) {
dst->Scissor = src->Scissor;
}
if (mask & GL_STENCIL_BUFFER_BIT) {
dst->Stencil = src->Stencil;
}
if (mask & GL_TEXTURE_BIT) {
_mesa_copy_texture_state(src, dst);
}
if (mask & GL_TRANSFORM_BIT) {
dst->Transform = src->Transform;
}
if (mask & GL_VIEWPORT_BIT) {
unsigned i;
for (i = 0; i < src->Const.MaxViewports; i++) {
dst->ViewportArray[i] = src->ViewportArray[i];
}
}
dst->NewState = _NEW_ALL;
dst->NewDriverState = ~0;
}
static GLboolean
check_compatible(const struct gl_context *ctx,
const struct gl_framebuffer *buffer)
{
const struct gl_config *ctxvis = &ctx->Visual;
const struct gl_config *bufvis = &buffer->Visual;
if (buffer == _mesa_get_incomplete_framebuffer())
return GL_TRUE;
#define check_component(foo) \
if (ctxvis->foo && bufvis->foo && \
ctxvis->foo != bufvis->foo) \
return GL_FALSE
check_component(redShift);
check_component(greenShift);
check_component(blueShift);
check_component(redBits);
check_component(greenBits);
check_component(blueBits);
check_component(depthBits);
check_component(stencilBits);
#undef check_component
return GL_TRUE;
}
static void
check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
{
if (!ctx->ViewportInitialized && width > 0 && height > 0) {
unsigned i;
ctx->ViewportInitialized = GL_TRUE;
for (i = 0; i < MAX_VIEWPORTS; i++) {
_mesa_set_viewport(ctx, i, 0, 0, width, height);
_mesa_set_scissor(ctx, i, 0, 0, width, height);
}
}
}
static void
handle_first_current(struct gl_context *ctx)
{
if (ctx->Version == 0 || !ctx->DrawBuffer) {
return;
}
check_context_limits(ctx);
_mesa_update_vertex_processing_mode(ctx);
if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) {
if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) {
GLenum16 buffer;
if (ctx->DrawBuffer->Visual.doubleBufferMode)
buffer = GL_BACK;
else
buffer = GL_FRONT;
_mesa_drawbuffers(ctx, ctx->DrawBuffer, 1, &buffer,
NULL );
}
if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) {
gl_buffer_index bufferIndex;
GLenum buffer;
if (ctx->ReadBuffer->Visual.doubleBufferMode) {
buffer = GL_BACK;
bufferIndex = BUFFER_BACK_LEFT;
}
else {
buffer = GL_FRONT;
bufferIndex = BUFFER_FRONT_LEFT;
}
_mesa_readbuffer(ctx, ctx->ReadBuffer, buffer, bufferIndex);
}
}
{
const bool is_forward_compatible_context =
ctx->Const.ContextFlags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
ctx->_AttribZeroAliasesVertex = (ctx->API == API_OPENGLES
|| (ctx->API == API_OPENGL_COMPAT
&& !is_forward_compatible_context));
}
if (getenv("MESA_INFO")) {
_mesa_print_info(ctx);
}
}
GLboolean
_mesa_make_current( struct gl_context *newCtx,
struct gl_framebuffer *drawBuffer,
struct gl_framebuffer *readBuffer )
{
GET_CURRENT_CONTEXT(curCtx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(newCtx, "_mesa_make_current()\n");
if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
if (!check_compatible(newCtx, drawBuffer)) {
_mesa_warning(newCtx,
"MakeCurrent: incompatible visuals for context and drawbuffer");
return GL_FALSE;
}
}
if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
if (!check_compatible(newCtx, readBuffer)) {
_mesa_warning(newCtx,
"MakeCurrent: incompatible visuals for context and readbuffer");
return GL_FALSE;
}
}
if (curCtx &&
(curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) &&
curCtx != newCtx &&
curCtx->Const.ContextReleaseBehavior ==
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH) {
_mesa_flush(curCtx);
}
_glapi_check_multithread();
if (!newCtx) {
_glapi_set_dispatch(NULL);
if (curCtx) {
_mesa_reference_framebuffer(&curCtx->WinSysDrawBuffer, NULL);
_mesa_reference_framebuffer(&curCtx->WinSysReadBuffer, NULL);
}
_glapi_set_context(NULL);
assert(_mesa_get_current_context() == NULL);
}
else {
_glapi_set_context((void *) newCtx);
assert(_mesa_get_current_context() == newCtx);
_glapi_set_dispatch(newCtx->CurrentClientDispatch);
if (drawBuffer && readBuffer) {
assert(_mesa_is_winsys_fbo(drawBuffer));
assert(_mesa_is_winsys_fbo(readBuffer));
_mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
_mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) {
_mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
_mesa_update_draw_buffers(newCtx);
_mesa_update_allow_draw_out_of_order(newCtx);
}
if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) {
_mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
if (_mesa_is_gles(newCtx) &&
!newCtx->ReadBuffer->Visual.doubleBufferMode)
if (newCtx->ReadBuffer->ColorReadBuffer == GL_FRONT)
newCtx->ReadBuffer->ColorReadBuffer = GL_BACK;
}
newCtx->NewState |= _NEW_BUFFERS;
check_init_viewport(newCtx, drawBuffer->Width, drawBuffer->Height);
}
if (newCtx->FirstTimeCurrent) {
handle_first_current(newCtx);
newCtx->FirstTimeCurrent = GL_FALSE;
}
}
return GL_TRUE;
}
GLboolean
_mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
{
if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
struct gl_shared_state *oldShared = NULL;
_mesa_reference_shared_state(ctx, &oldShared, ctx->Shared);
_mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared);
update_default_objects(ctx);
_mesa_reference_shared_state(ctx, &oldShared, NULL);
return GL_TRUE;
}
else {
return GL_FALSE;
}
}
struct gl_context *
_mesa_get_current_context( void )
{
return (struct gl_context *) _glapi_get_context();
}
struct _glapi_table *
_mesa_get_dispatch(struct gl_context *ctx)
{
return ctx->CurrentClientDispatch;
}
void
_mesa_flush(struct gl_context *ctx)
{
FLUSH_VERTICES( ctx, 0 );
if (ctx->Driver.Flush) {
ctx->Driver.Flush(ctx);
}
}
void GLAPIENTRY
_mesa_Finish(void)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
FLUSH_VERTICES(ctx, 0);
if (ctx->Driver.Finish) {
ctx->Driver.Finish(ctx);
}
}
void GLAPIENTRY
_mesa_Flush(void)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
_mesa_flush(ctx);
}