#ifndef ERRORS_H
#define ERRORS_H
#include <stdio.h>
#include <stdarg.h>
#include "glheader.h"
#include "menums.h"
#ifdef __cplusplus
extern "C" {
#endif
struct gl_context;
extern void
_mesa_warning( struct gl_context *gc, const char *fmtString, ... ) PRINTFLIKE(2, 3);
extern void
_mesa_problem( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
extern void
_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... ) PRINTFLIKE(3, 4);
extern void
_mesa_error_no_memory(const char *caller);
extern void
_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
extern void
_mesa_log(const char *fmtString, ...) PRINTFLIKE(1, 2);
extern FILE *
_mesa_get_log_file(void);
void
_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
const char *msg);
extern void
_mesa_gl_vdebugf(struct gl_context *ctx,
GLuint *id,
enum mesa_debug_source source,
enum mesa_debug_type type,
enum mesa_debug_severity severity,
const char *fmtString,
va_list args);
extern void
_mesa_gl_debugf(struct gl_context *ctx,
GLuint *id,
enum mesa_debug_source source,
enum mesa_debug_type type,
enum mesa_debug_severity severity,
const char *fmtString, ...) PRINTFLIKE(6, 7);
extern size_t
_mesa_gl_debug(struct gl_context *ctx,
GLuint *id,
enum mesa_debug_source source,
enum mesa_debug_type type,
enum mesa_debug_severity severity,
const char *msg);
#define _mesa_perf_debug(ctx, sev, ...) do { \
static GLuint msg_id = 0; \
if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
_mesa_gl_debugf(ctx, &msg_id, \
MESA_DEBUG_SOURCE_API, \
MESA_DEBUG_TYPE_PERFORMANCE, \
sev, \
__VA_ARGS__); \
} \
} while (0)
#ifdef __cplusplus
}
#endif
#endif