#ifndef DRAW_H
#define DRAW_H
#include <stdbool.h>
#include "main/glheader.h"
#ifdef __cplusplus
extern "C" {
#endif
struct gl_context;
struct _mesa_prim
{
GLubyte mode;
bool begin;
bool end;
GLuint start;
GLuint count;
GLint basevertex;
GLuint draw_id;
};
struct _mesa_index_buffer
{
GLuint count;
uint8_t index_size_shift;
struct gl_buffer_object *obj;
const void *ptr;
};
void
_mesa_initialize_exec_dispatch(const struct gl_context *ctx,
struct _glapi_table *exec);
void GLAPIENTRY
_mesa_EvalMesh1(GLenum mode, GLint i1, GLint i2);
void GLAPIENTRY
_mesa_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
void GLAPIENTRY
_mesa_DrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type,
const GLvoid * indices, GLsizei numInstances);
void GLAPIENTRY
_mesa_DrawArraysInstancedBaseInstance(GLenum mode, GLint first,
GLsizei count, GLsizei numInstances,
GLuint baseInstance);
void GLAPIENTRY
_mesa_DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count,
GLenum type, const GLvoid * indices,
GLsizei numInstances,
GLint basevertex);
void GLAPIENTRY
_mesa_DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count,
GLenum type,
const GLvoid *indices,
GLsizei numInstances,
GLuint baseInstance);
void GLAPIENTRY
_mesa_DrawTransformFeedbackStream(GLenum mode, GLuint name, GLuint stream);
void GLAPIENTRY
_mesa_DrawTransformFeedbackInstanced(GLenum mode, GLuint name,
GLsizei primcount);
void GLAPIENTRY
_mesa_DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint name,
GLuint stream,
GLsizei primcount);
void GLAPIENTRY
_mesa_DrawArraysIndirect(GLenum mode, const GLvoid *indirect);
void GLAPIENTRY
_mesa_DrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect);
void GLAPIENTRY
_mesa_MultiDrawArraysIndirect(GLenum mode, const GLvoid *indirect,
GLsizei primcount, GLsizei stride);
void GLAPIENTRY
_mesa_MultiDrawElementsIndirect(GLenum mode, GLenum type,
const GLvoid *indirect,
GLsizei primcount, GLsizei stride);
void GLAPIENTRY
_mesa_MultiDrawArraysIndirectCountARB(GLenum mode, GLintptr indirect,
GLintptr drawcount_offset,
GLsizei maxdrawcount, GLsizei stride);
void GLAPIENTRY
_mesa_MultiDrawElementsIndirectCountARB(GLenum mode, GLenum type,
GLintptr indirect,
GLintptr drawcount_offset,
GLsizei maxdrawcount, GLsizei stride);
void GLAPIENTRY
_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count);
void GLAPIENTRY
_mesa_DrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count,
GLsizei primcount);
void GLAPIENTRY
_mesa_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode,
GLsizei count,
GLenum type,
const GLvoid *indices,
GLsizei numInstances,
GLint basevertex,
GLuint baseInstance);
void GLAPIENTRY
_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices);
void GLAPIENTRY
_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
GLenum type, const GLvoid *indices);
void GLAPIENTRY
_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex);
void GLAPIENTRY
_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
GLsizei count, GLenum type,
const GLvoid *indices,
GLint basevertex);
void GLAPIENTRY
_mesa_DrawTransformFeedback(GLenum mode, GLuint name);
void GLAPIENTRY
_mesa_MultiDrawArrays(GLenum mode, const GLint *first,
const GLsizei *count, GLsizei primcount);
void GLAPIENTRY
_mesa_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type,
const GLvoid *const *indices, GLsizei primcount);
void GLAPIENTRY
_mesa_MultiDrawElementsBaseVertex(GLenum mode,
const GLsizei *count, GLenum type,
const GLvoid * const * indices, GLsizei primcount,
const GLint *basevertex);
void GLAPIENTRY
_mesa_MultiModeDrawArraysIBM(const GLenum * mode, const GLint * first,
const GLsizei * count,
GLsizei primcount, GLint modestride);
void GLAPIENTRY
_mesa_MultiModeDrawElementsIBM(const GLenum * mode, const GLsizei * count,
GLenum type, const GLvoid * const * indices,
GLsizei primcount, GLint modestride);
#ifdef __cplusplus
} #endif
#endif