#ifndef CONTEXT_H
#define CONTEXT_H
#include "errors.h"
#include "extensions.h"
#include "mtypes.h"
#include "vbo/vbo.h"
#ifdef __cplusplus
extern "C" {
#endif
struct _glapi_table;
extern struct gl_config *
_mesa_create_visual( GLboolean dbFlag,
GLboolean stereoFlag,
GLint redBits,
GLint greenBits,
GLint blueBits,
GLint alphaBits,
GLint depthBits,
GLint stencilBits,
GLint accumRedBits,
GLint accumGreenBits,
GLint accumBlueBits,
GLint accumAlphaBits,
GLuint numSamples );
extern GLboolean
_mesa_initialize_visual( struct gl_config *v,
GLboolean dbFlag,
GLboolean stereoFlag,
GLint redBits,
GLint greenBits,
GLint blueBits,
GLint alphaBits,
GLint depthBits,
GLint stencilBits,
GLint accumRedBits,
GLint accumGreenBits,
GLint accumBlueBits,
GLint accumAlphaBits,
GLuint numSamples );
extern void
_mesa_destroy_visual( struct gl_config *vis );
extern void
_mesa_initialize(void);
extern GLboolean
_mesa_initialize_context( struct gl_context *ctx,
gl_api api,
const struct gl_config *visual,
struct gl_context *share_list,
const struct dd_function_table *driverFunctions);
extern void
_mesa_free_context_data(struct gl_context *ctx);
extern void
_mesa_destroy_context( struct gl_context *ctx );
extern void
_mesa_copy_context(const struct gl_context *src, struct gl_context *dst, GLuint mask);
extern GLboolean
_mesa_make_current( struct gl_context *ctx, struct gl_framebuffer *drawBuffer,
struct gl_framebuffer *readBuffer );
extern GLboolean
_mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare);
extern struct gl_context *
_mesa_get_current_context(void);
extern void
_mesa_init_constants(struct gl_constants *consts, gl_api api);
extern void
_mesa_notifySwapBuffers(struct gl_context *gc);
extern struct _glapi_table *
_mesa_get_dispatch(struct gl_context *ctx);
extern void
_mesa_set_context_lost_dispatch(struct gl_context *ctx);
extern void
_mesa_flush(struct gl_context *ctx);
extern void GLAPIENTRY
_mesa_Finish( void );
extern void GLAPIENTRY
_mesa_Flush( void );
static inline GLboolean
_mesa_inside_begin_end(const struct gl_context *ctx)
{
return ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END;
}
static inline GLboolean
_mesa_inside_dlist_begin_end(const struct gl_context *ctx)
{
return ctx->Driver.CurrentSavePrimitive <= PRIM_MAX;
}
#define FLUSH_VERTICES(ctx, newstate) \
do { \
if (MESA_VERBOSE & VERBOSE_STATE) \
_mesa_debug(ctx, "FLUSH_VERTICES in %s\n", __func__); \
if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
vbo_exec_FlushVertices(ctx, FLUSH_STORED_VERTICES); \
ctx->NewState |= newstate; \
} while (0)
#define FLUSH_CURRENT(ctx, newstate) \
do { \
if (MESA_VERBOSE & VERBOSE_STATE) \
_mesa_debug(ctx, "FLUSH_CURRENT in %s\n", __func__); \
if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
vbo_exec_FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
ctx->NewState |= newstate; \
} while (0)
#define FLUSH_FOR_DRAW(ctx) \
do { \
if (MESA_VERBOSE & VERBOSE_STATE) \
_mesa_debug(ctx, "FLUSH_FOR_DRAW in %s\n", __func__); \
if (ctx->Driver.NeedFlush) { \
if (ctx->_AllowDrawOutOfOrder) { \
if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
vbo_exec_FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
} else { \
vbo_exec_FlushVertices(ctx, ctx->Driver.NeedFlush); \
} \
} \
} while (0)
#define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \
do { \
if (_mesa_inside_begin_end(ctx)) { \
_mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
return retval; \
} \
} while (0)
#define ASSERT_OUTSIDE_BEGIN_END(ctx) \
do { \
if (_mesa_inside_begin_end(ctx)) { \
_mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
return; \
} \
} while (0)
static inline bool
_mesa_is_desktop_gl(const struct gl_context *ctx)
{
return ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGL_CORE;
}
static inline bool
_mesa_is_gles(const struct gl_context *ctx)
{
return ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2;
}
static inline bool
_mesa_is_gles3(const struct gl_context *ctx)
{
return ctx->API == API_OPENGLES2 && ctx->Version >= 30;
}
static inline bool
_mesa_is_gles31(const struct gl_context *ctx)
{
return ctx->API == API_OPENGLES2 && ctx->Version >= 31;
}
static inline bool
_mesa_is_gles32(const struct gl_context *ctx)
{
return ctx->API == API_OPENGLES2 && ctx->Version >= 32;
}
static inline bool
_mesa_is_no_error_enabled(const struct gl_context *ctx)
{
return ctx->Const.ContextFlags & GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
}
static inline bool
_mesa_has_integer_textures(const struct gl_context *ctx)
{
return _mesa_has_EXT_texture_integer(ctx) || _mesa_is_gles3(ctx);
}
static inline bool
_mesa_has_half_float_textures(const struct gl_context *ctx)
{
return _mesa_has_ARB_texture_float(ctx) ||
_mesa_has_OES_texture_half_float(ctx) || _mesa_is_gles3(ctx);
}
static inline bool
_mesa_has_float_textures(const struct gl_context *ctx)
{
return _mesa_has_ARB_texture_float(ctx) ||
_mesa_has_OES_texture_float(ctx) || _mesa_is_gles3(ctx);
}
static inline bool
_mesa_has_texture_rgb10_a2ui(const struct gl_context *ctx)
{
return _mesa_has_ARB_texture_rgb10_a2ui(ctx) || _mesa_is_gles3(ctx);
}
static inline bool
_mesa_has_float_depth_buffer(const struct gl_context *ctx)
{
return _mesa_has_ARB_depth_buffer_float(ctx) || _mesa_is_gles3(ctx);
}
static inline bool
_mesa_has_packed_float(const struct gl_context *ctx)
{
return _mesa_has_EXT_packed_float(ctx) || _mesa_is_gles3(ctx);
}
static inline bool
_mesa_has_rg_textures(const struct gl_context *ctx)
{
return _mesa_has_ARB_texture_rg(ctx) || _mesa_has_EXT_texture_rg(ctx) ||
_mesa_is_gles3(ctx);
}
static inline bool
_mesa_has_texture_shared_exponent(const struct gl_context *ctx)
{
return _mesa_has_EXT_texture_shared_exponent(ctx) || _mesa_is_gles3(ctx);
}
static inline bool
_mesa_has_texture_type_2_10_10_10_REV(const struct gl_context *ctx)
{
return _mesa_is_desktop_gl(ctx) ||
_mesa_has_EXT_texture_type_2_10_10_10_REV(ctx);
}
static inline bool
_mesa_has_geometry_shaders(const struct gl_context *ctx)
{
return _mesa_has_OES_geometry_shader(ctx) ||
(_mesa_is_desktop_gl(ctx) && ctx->Version >= 32);
}
static inline bool
_mesa_has_compute_shaders(const struct gl_context *ctx)
{
return _mesa_has_ARB_compute_shader(ctx) ||
(ctx->API == API_OPENGLES2 && ctx->Version >= 31);
}
static inline bool
_mesa_has_tessellation(const struct gl_context *ctx)
{
return _mesa_has_OES_tessellation_shader(ctx) ||
_mesa_has_ARB_tessellation_shader(ctx);
}
static inline bool
_mesa_has_texture_cube_map_array(const struct gl_context *ctx)
{
return _mesa_has_ARB_texture_cube_map_array(ctx) ||
_mesa_has_OES_texture_cube_map_array(ctx);
}
static inline bool
_mesa_has_texture_view(const struct gl_context *ctx)
{
return _mesa_has_ARB_texture_view(ctx) ||
_mesa_has_OES_texture_view(ctx);
}
#ifdef __cplusplus
}
#endif
#endif