gdnative_geom 0.6.0

Math primitives for the Godot game engine's gdnative bindings (See the gdnative crate).
Documentation
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use Vector3;

/// Plane in hessian form.
#[repr(C)]
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct Plane {
    pub normal: Vector3,
    pub d: f32,
}