gdnative_geom 0.6.0

Math primitives for the Godot game engine's gdnative bindings (See the gdnative crate).
Documentation
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use Vector3;

/// A 3x3 matrix.
#[repr(C)]
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct Basis {
    pub elements: [Vector3; 3],
}

// TODO methods!