Struct gdnative::VehicleBody [] [src]

pub struct VehicleBody { /* fields omitted */ }

core class VehicleBody : RigidBody (manually managed)

Base class

VehicleBody inherits RigidBody and all of its methods.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine. In the cases where Rust code owns an object of this type, ownership should be either passed to the engine or the object must be manually destroyed using VehicleBody::free.

Methods

impl VehicleBody
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Up-cast.

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Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using VehicleBody::free.

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Manually deallocate the object.

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Methods from Deref<Target = RigidBody>

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Up-cast.

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Trait Implementations

impl GodotObject for VehicleBody
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impl Deref for VehicleBody
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The resulting type after dereferencing.

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Dereferences the value.

impl DerefMut for VehicleBody
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Mutably dereferences the value.

Auto Trait Implementations

impl !Send for VehicleBody

impl !Sync for VehicleBody