Struct gdnative::RigidBody [] [src]

pub struct RigidBody { /* fields omitted */ }

core class RigidBody : PhysicsBody (manually managed)

Base class

RigidBody inherits PhysicsBody and all of its methods.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine. In the cases where Rust code owns an object of this type, ownership should be either passed to the engine or the object must be manually destroyed using RigidBody::free.

Methods

impl RigidBody
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Up-cast.

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Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using RigidBody::free.

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Manually deallocate the object.

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Methods from Deref<Target = PhysicsBody>

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Up-cast.

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Trait Implementations

impl GodotObject for RigidBody
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impl Deref for RigidBody
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The resulting type after dereferencing.

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Dereferences the value.

impl DerefMut for RigidBody
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Mutably dereferences the value.

Auto Trait Implementations

impl !Send for RigidBody

impl !Sync for RigidBody