Struct gdnative::PhysicsBody
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pub struct PhysicsBody { /* fields omitted */ }
core class PhysicsBody : CollisionObject
(manually managed)
Base class
PhysicsBody inherits CollisionObject and all of its methods.
Methods
impl PhysicsBody
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pub fn as_collision_object(&self) -> CollisionObject
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Up-cast.
pub fn set_collision_layer(&mut self, layer: i64)
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pub fn get_collision_layer(&self) -> i64
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pub fn set_collision_mask(&mut self, mask: i64)
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pub fn get_collision_mask(&self) -> i64
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pub fn set_collision_mask_bit(&mut self, bit: i64, value: bool)
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pub fn get_collision_mask_bit(&self, bit: i64) -> bool
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pub fn set_collision_layer_bit(&mut self, bit: i64, value: bool)
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pub fn get_collision_layer_bit(&self, bit: i64) -> bool
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pub fn _set_layers(&mut self, mask: i64)
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pub fn _get_layers(&self) -> i64
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pub fn add_collision_exception_with(&mut self, body: Option<Object>)
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pub fn remove_collision_exception_with(&mut self, body: Option<Object>)
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = CollisionObject>
pub fn as_spatial(&self) -> Spatial
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Up-cast.
pub fn _input_event(
&mut self,
camera: Option<Object>,
event: Option<InputEvent>,
click_position: Vector3,
click_normal: Vector3,
shape_idx: i64
)
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&mut self,
camera: Option<Object>,
event: Option<InputEvent>,
click_position: Vector3,
click_normal: Vector3,
shape_idx: i64
)
pub fn set_ray_pickable(&mut self, ray_pickable: bool)
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pub fn is_ray_pickable(&self) -> bool
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pub fn set_capture_input_on_drag(&mut self, enable: bool)
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pub fn get_capture_input_on_drag(&self) -> bool
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pub fn get_rid(&self) -> Rid
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pub fn create_shape_owner(&mut self, owner: Option<Object>) -> i64
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pub fn remove_shape_owner(&mut self, owner_id: i64)
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pub fn get_shape_owners(&mut self) -> VariantArray
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pub fn shape_owner_set_transform(&mut self, owner_id: i64, transform: Transform)
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pub fn shape_owner_get_transform(&self, owner_id: i64) -> Transform
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pub fn shape_owner_get_owner(&self, owner_id: i64) -> Option<Object>
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pub fn shape_owner_set_disabled(&mut self, owner_id: i64, disabled: bool)
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pub fn is_shape_owner_disabled(&self, owner_id: i64) -> bool
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pub fn shape_owner_add_shape(&mut self, owner_id: i64, shape: Option<Shape>)
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pub fn shape_owner_get_shape_count(&self, owner_id: i64) -> i64
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pub fn shape_owner_get_shape(
&self,
owner_id: i64,
shape_id: i64
) -> Option<Shape>
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&self,
owner_id: i64,
shape_id: i64
) -> Option<Shape>
pub fn shape_owner_get_shape_index(&self, owner_id: i64, shape_id: i64) -> i64
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pub fn shape_owner_remove_shape(&mut self, owner_id: i64, shape_id: i64)
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pub fn shape_owner_clear_shapes(&mut self, owner_id: i64)
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pub fn shape_find_owner(&self, shape_index: i64) -> i64
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for PhysicsBody
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for PhysicsBody
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type Target = CollisionObject
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.