Struct gdnative::Timer [] [src]

pub struct Timer { /* fields omitted */ }

core class Timer : Node (manually managed)

Base class

Timer inherits Node and all of its methods.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine. In the cases where Rust code owns an object of this type, ownership should be either passed to the engine or the object must be manually destroyed using Timer::free.

Methods

impl Timer
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Up-cast.

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Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Timer::free.

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Manually deallocate the object.

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Methods from Deref<Target = Node>

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Up-cast.

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Trait Implementations

impl GodotObject for Timer
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impl Deref for Timer
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The resulting type after dereferencing.

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Dereferences the value.

impl DerefMut for Timer
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Mutably dereferences the value.

Auto Trait Implementations

impl !Send for Timer

impl !Sync for Timer