Struct gdnative::OptionButton [] [src]

pub struct OptionButton { /* fields omitted */ }

core class OptionButton : Button (manually managed)

Base class

OptionButton inherits Button and all of its methods.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine. In the cases where Rust code owns an object of this type, ownership should be either passed to the engine or the object must be manually destroyed using OptionButton::free.

Methods

impl OptionButton
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Up-cast.

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Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using OptionButton::free.

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Manually deallocate the object.

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Methods from Deref<Target = Button>

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Up-cast.

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Trait Implementations

impl GodotObject for OptionButton
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impl Deref for OptionButton
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The resulting type after dereferencing.

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Dereferences the value.

impl DerefMut for OptionButton
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Mutably dereferences the value.

Auto Trait Implementations

impl !Send for OptionButton

impl !Sync for OptionButton