Struct gdnative::PopupMenu
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pub struct PopupMenu { /* fields omitted */ }
core class PopupMenu : Popup
(manually managed)
Base class
PopupMenu inherits Popup and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using PopupMenu::free
.
Methods
impl PopupMenu
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pub fn as_popup(&self) -> Popup
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Up-cast.
pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using PopupMenu::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub fn _gui_input(&mut self, arg0: Option<InputEvent>)
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pub fn add_icon_item(
&mut self,
texture: Option<Texture>,
label: GodotString,
id: i64,
accel: i64
)
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&mut self,
texture: Option<Texture>,
label: GodotString,
id: i64,
accel: i64
)
pub fn add_item(&mut self, label: GodotString, id: i64, accel: i64)
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pub fn add_icon_check_item(
&mut self,
texture: Option<Texture>,
label: GodotString,
id: i64,
accel: i64
)
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&mut self,
texture: Option<Texture>,
label: GodotString,
id: i64,
accel: i64
)
pub fn add_check_item(&mut self, label: GodotString, id: i64, accel: i64)
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pub fn add_icon_shortcut(
&mut self,
texture: Option<Texture>,
shortcut: Option<ShortCut>,
id: i64,
global: bool
)
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&mut self,
texture: Option<Texture>,
shortcut: Option<ShortCut>,
id: i64,
global: bool
)
pub fn add_shortcut(
&mut self,
shortcut: Option<ShortCut>,
id: i64,
global: bool
)
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&mut self,
shortcut: Option<ShortCut>,
id: i64,
global: bool
)
pub fn add_icon_check_shortcut(
&mut self,
texture: Option<Texture>,
shortcut: Option<ShortCut>,
id: i64,
global: bool
)
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&mut self,
texture: Option<Texture>,
shortcut: Option<ShortCut>,
id: i64,
global: bool
)
pub fn add_check_shortcut(
&mut self,
shortcut: Option<ShortCut>,
id: i64,
global: bool
)
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&mut self,
shortcut: Option<ShortCut>,
id: i64,
global: bool
)
pub fn set_item_text(&mut self, idx: i64, text: GodotString)
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pub fn set_item_icon(&mut self, idx: i64, icon: Option<Texture>)
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pub fn set_item_checked(&mut self, idx: i64, checked: bool)
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pub fn set_item_id(&mut self, idx: i64, id: i64)
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pub fn set_item_accelerator(&mut self, idx: i64, accel: i64)
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pub fn set_item_metadata(&mut self, idx: i64, metadata: Variant)
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pub fn set_item_disabled(&mut self, idx: i64, disabled: bool)
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pub fn set_item_as_separator(&mut self, idx: i64, enable: bool)
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pub fn set_item_as_checkable(&mut self, idx: i64, enable: bool)
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pub fn set_item_tooltip(&mut self, idx: i64, tooltip: GodotString)
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pub fn set_item_shortcut(
&mut self,
idx: i64,
shortcut: Option<ShortCut>,
global: bool
)
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&mut self,
idx: i64,
shortcut: Option<ShortCut>,
global: bool
)
pub fn set_item_multistate(&mut self, idx: i64, state: i64)
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pub fn toggle_item_checked(&mut self, idx: i64)
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pub fn toggle_item_multistate(&mut self, idx: i64)
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pub fn get_item_text(&self, idx: i64) -> GodotString
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pub fn get_item_icon(&self, idx: i64) -> Option<Texture>
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pub fn is_item_checked(&self, idx: i64) -> bool
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pub fn get_item_id(&self, idx: i64) -> i64
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pub fn get_item_index(&self, id: i64) -> i64
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pub fn get_item_accelerator(&self, idx: i64) -> i64
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pub fn get_item_metadata(&self, idx: i64) -> Variant
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pub fn is_item_disabled(&self, idx: i64) -> bool
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pub fn is_item_separator(&self, idx: i64) -> bool
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pub fn is_item_checkable(&self, idx: i64) -> bool
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pub fn get_item_tooltip(&self, idx: i64) -> GodotString
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pub fn get_item_shortcut(&self, idx: i64) -> Option<ShortCut>
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pub fn get_item_count(&self) -> i64
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pub fn remove_item(&mut self, idx: i64)
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pub fn add_separator(&mut self)
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pub fn clear(&mut self)
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pub fn _set_items(&mut self, arg0: VariantArray)
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pub fn _get_items(&self) -> VariantArray
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pub fn set_hide_on_item_selection(&mut self, enable: bool)
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pub fn is_hide_on_item_selection(&self) -> bool
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pub fn set_hide_on_checkable_item_selection(&mut self, enable: bool)
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pub fn is_hide_on_checkable_item_selection(&self) -> bool
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pub fn set_hide_on_state_item_selection(&mut self, enable: bool)
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pub fn is_hide_on_state_item_selection(&self) -> bool
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Popup>
pub fn as_control(&self) -> Control
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Up-cast.
pub fn popup_centered(&mut self, size: Vector2)
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pub fn popup_centered_ratio(&mut self, ratio: f64)
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pub fn popup_centered_minsize(&mut self, minsize: Vector2)
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pub fn popup(&mut self, bounds: Rect2)
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pub fn set_exclusive(&mut self, enable: bool)
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pub fn is_exclusive(&self) -> bool
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for PopupMenu
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for PopupMenu
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type Target = Popup
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.