Struct gdnative::EditorScript [] [src]

pub struct EditorScript { /* fields omitted */ }

tools class EditorScript : Reference (reference counted)

Base class

EditorScript inherits Reference and all of its methods.

Memory management

The lifetime of this object is automatically managed through reference counting.

Tool

This class is used to interact with godot's editor.

Methods

impl EditorScript
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Up-cast.

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Creates a new reference to the same object.

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Methods from Deref<Target = Reference>

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Up-cast.

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Trait Implementations

impl GodotObject for EditorScript
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impl Deref for EditorScript
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The resulting type after dereferencing.

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Dereferences the value.

impl DerefMut for EditorScript
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Mutably dereferences the value.

impl Drop for EditorScript
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Executes the destructor for this type. Read more

Auto Trait Implementations

impl !Send for EditorScript

impl !Sync for EditorScript