Struct gdnative::EditorScript
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pub struct EditorScript { /* fields omitted */ }
tools class EditorScript : Reference
(reference counted)
Base class
EditorScript inherits Reference and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Tool
This class is used to interact with godot's editor.
Methods
impl EditorScript
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pub fn as_reference(&self) -> Reference
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Up-cast.
pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same object.
pub fn _run(&mut self)
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pub fn add_root_node(&mut self, node: Option<Object>)
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pub fn get_scene(&mut self) -> Option<Node>
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pub fn get_editor_interface(&mut self) -> Option<EditorInterface>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Reference>
pub fn as_object(&self) -> Object
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Up-cast.
pub fn init_ref(&mut self) -> bool
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pub fn reference(&mut self) -> bool
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pub fn unreference(&mut self) -> bool
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for EditorScript
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for EditorScript
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type Target = Reference
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.