Struct gdnative::ArrayMesh
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pub struct ArrayMesh { /* fields omitted */ }
core class ArrayMesh : Mesh
(reference counted)
Base class
ArrayMesh inherits Mesh and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl ArrayMesh
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pub fn as_mesh(&self) -> Mesh
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Up-cast.
pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same object.
pub fn add_blend_shape(&mut self, name: GodotString)
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pub fn get_blend_shape_count(&self) -> i64
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pub fn get_blend_shape_name(&self, index: i64) -> GodotString
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pub fn clear_blend_shapes(&mut self)
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pub fn set_blend_shape_mode(&mut self, mode: i64)
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pub fn add_surface_from_arrays(
&mut self,
primitive: i64,
arrays: VariantArray,
blend_shapes: VariantArray,
compress_flags: i64
)
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&mut self,
primitive: i64,
arrays: VariantArray,
blend_shapes: VariantArray,
compress_flags: i64
)
pub fn get_surface_count(&self) -> i64
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pub fn surface_remove(&mut self, surf_idx: i64)
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pub fn surface_update_region(
&mut self,
surf_idx: i64,
offset: i64,
data: ByteArray
)
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&mut self,
surf_idx: i64,
offset: i64,
data: ByteArray
)
pub fn surface_get_array_len(&self, surf_idx: i64) -> i64
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pub fn surface_get_array_index_len(&self, surf_idx: i64) -> i64
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pub fn surface_get_format(&self, surf_idx: i64) -> i64
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pub fn surface_set_material(
&mut self,
surf_idx: i64,
material: Option<Material>
)
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&mut self,
surf_idx: i64,
material: Option<Material>
)
pub fn surface_get_material(&self, surf_idx: i64) -> Option<Material>
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pub fn surface_set_name(&mut self, surf_idx: i64, name: GodotString)
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pub fn surface_get_name(&self, surf_idx: i64) -> GodotString
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pub fn surface_get_arrays(&self, surf_idx: i64) -> VariantArray
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pub fn surface_get_blend_shape_arrays(&self, surf_idx: i64) -> VariantArray
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pub fn center_geometry(&mut self)
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pub fn regen_normalmaps(&mut self)
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pub fn set_custom_aabb(&mut self, aabb: Aabb)
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pub fn get_custom_aabb(&self) -> Aabb
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Mesh>
pub fn as_resource(&self) -> Resource
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Up-cast.
pub fn set_lightmap_size_hint(&mut self, size: Vector2)
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pub fn get_lightmap_size_hint(&self) -> Vector2
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pub fn create_trimesh_shape(&self) -> Option<Shape>
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pub fn create_convex_shape(&self) -> Option<Shape>
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pub fn create_outline(&self, margin: f64) -> Option<Mesh>
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pub fn get_faces(&self) -> Vector3Array
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pub fn generate_triangle_mesh(&self) -> Option<TriangleMesh>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for ArrayMesh
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for ArrayMesh
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type Target = Mesh
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.