Struct gdnative::Mesh [] [src]

pub struct Mesh { /* fields omitted */ }

core class Mesh : Resource (reference counted)

Base class

Mesh inherits Resource and all of its methods.

Memory management

The lifetime of this object is automatically managed through reference counting.

Methods

impl Mesh
[src]

[src]

Up-cast.

[src]

[src]

[src]

[src]

[src]

[src]

[src]

[src]

Methods from Deref<Target = Resource>

[src]

Up-cast.

[src]

Creates a new reference to the same object.

[src]

[src]

[src]

[src]

[src]

[src]

[src]

[src]

[src]

[src]

[src]

[src]

[src]

Trait Implementations

impl GodotObject for Mesh
[src]

[src]

[src]

[src]

impl Deref for Mesh
[src]

The resulting type after dereferencing.

[src]

Dereferences the value.

impl DerefMut for Mesh
[src]

[src]

Mutably dereferences the value.

Auto Trait Implementations

impl !Send for Mesh

impl !Sync for Mesh