Struct gdnative::Vector3Array
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pub struct Vector3Array(_);
A reference-counted vector of Vector3
that uses Godot's pool allocator.
Methods
impl Vector3Array
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pub fn new() -> Self
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Creates an empty array.
pub fn from_variant_array(array: &VariantArray) -> Self
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Creates an array by trying to convert each variant.
See Variant::to_vector3
.
pub fn push(&mut self, vector: &Vector3)
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Appends a vector to the end of the array.
pub fn push_array(&mut self, vectors: &Vector3Array)
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Appends each vector to the end of the array.
pub fn insert(&mut self, offset: i32, vector: &Vector3) -> bool
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Inserts a vector at the given offset.
pub fn invert(&mut self)
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Inverts the order of the elements in the array.
pub fn remove(&mut self, idx: i32)
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Removes an element at the given offset.
pub fn resize(&mut self, size: i32)
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Changes the size of the array, possibly removing elements or pushing default values.
pub fn get(&self, idx: i32) -> Vector3
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Returns a copy of the element at the given offset.
pub fn set(&mut self, idx: i32, vector: &Vector3)
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Sets the value of the element at the given offset.
pub fn len(&self) -> i32
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Returns the number of elements in the array.
pub fn new_ref(&self) -> Vector3Array
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Trait Implementations
impl<'l> From<&'l Vector3Array> for Variant
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fn from(val: &'l Vector3Array) -> Variant
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Performs the conversion.