Struct gdnative::AnimationPlayer [] [src]

pub struct AnimationPlayer { /* fields omitted */ }

core class AnimationPlayer : Node (manually managed)

Base class

AnimationPlayer inherits Node and all of its methods.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine. In the cases where Rust code owns an object of this type, ownership should be either passed to the engine or the object must be manually destroyed using AnimationPlayer::free.

Methods

impl AnimationPlayer
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Up-cast.

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Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using AnimationPlayer::free.

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Manually deallocate the object.

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Methods from Deref<Target = Node>

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Up-cast.

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Trait Implementations

impl GodotObject for AnimationPlayer
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impl Deref for AnimationPlayer
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The resulting type after dereferencing.

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Dereferences the value.

impl DerefMut for AnimationPlayer
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Mutably dereferences the value.

Auto Trait Implementations