Struct gdnative::AStar
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pub struct AStar { /* fields omitted */ }
core class AStar : Reference
(reference counted)
Base class
AStar inherits Reference and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl AStar
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pub fn as_reference(&self) -> Reference
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Up-cast.
pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same object.
pub fn _estimate_cost(&mut self, from_id: i64, to_id: i64) -> f64
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pub fn _compute_cost(&mut self, from_id: i64, to_id: i64) -> f64
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pub fn get_available_point_id(&self) -> i64
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pub fn add_point(&mut self, id: i64, position: Vector3, weight_scale: f64)
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pub fn get_point_position(&self, id: i64) -> Vector3
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pub fn set_point_position(&mut self, id: i64, position: Vector3)
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pub fn get_point_weight_scale(&self, id: i64) -> f64
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pub fn set_point_weight_scale(&mut self, id: i64, weight_scale: f64)
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pub fn remove_point(&mut self, id: i64)
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pub fn has_point(&self, id: i64) -> bool
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pub fn get_points(&mut self) -> VariantArray
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pub fn get_point_connections(&mut self, id: i64) -> Int32Array
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pub fn connect_points(&mut self, id: i64, to_id: i64, bidirectional: bool)
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pub fn disconnect_points(&mut self, id: i64, to_id: i64)
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pub fn are_points_connected(&self, id: i64, to_id: i64) -> bool
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pub fn clear(&mut self)
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pub fn get_closest_point(&self, to_position: Vector3) -> i64
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pub fn get_closest_position_in_segment(&self, to_position: Vector3) -> Vector3
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pub fn get_point_path(&mut self, from_id: i64, to_id: i64) -> Vector3Array
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pub fn get_id_path(&mut self, from_id: i64, to_id: i64) -> Int32Array
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Reference>
pub fn as_object(&self) -> Object
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Up-cast.
pub fn init_ref(&mut self) -> bool
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pub fn reference(&mut self) -> bool
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pub fn unreference(&mut self) -> bool
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for AStar
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for AStar
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type Target = Reference
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.