Struct gdnative_animation::AnimationRootNode[][src]

pub struct AnimationRootNode { /* fields omitted */ }

core class AnimationRootNode inherits AnimationNode (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's animation feature flag.

Class hierarchy

AnimationRootNode inherits methods from:

Methods

impl AnimationRootNode
[src]

Creates a new reference to the same reference-counted object.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from Resource.

Inherited from Resource.

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Inherited from Resource.

Inherited from Reference.

Inherited from Object.

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Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Up-cast.

Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Debug for AnimationRootNode
[src]

Formats the value using the given formatter. Read more

impl GodotObject for AnimationRootNode
[src]

impl ToVariant for AnimationRootNode
[src]

impl Drop for AnimationRootNode
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations